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  1. GreenMonkey

    ORAS OU ORAS OU: Back to the Future [#71]

    Hi guys thanks for your input! Togevoir , Run jolly because ScarfChomp reaches 500 speed Jolly and Pert gets 524 under rain, changing this to Adamant means that ScarfChomp would outspeed my whole team, in fact I changed it to Jolly in the first place because of that. Eik00c , I like your...
  2. GreenMonkey

    ORAS OU ORAS OU: Back to the Future [#71]

    Oh right...no i haven't must have been a typo.
  3. GreenMonkey

    ORAS OU ORAS OU: Back to the Future [#71]

    Obligatory bump. I know the team is a bit standard...but is by no means perfect.
  4. GreenMonkey

    XY OU Dual Dancers and Two Red Balloons

    Hiya, here are a few changes that I would make if you use this team again. Taunt on Gyara should be Substitute because most likely youll taunt with Heatran (and already have it on Heatran) and go to Gyarados to set up a Sub DD etc. I would swap out Earthquake on Mega Pinsir to Close Combat to...
  5. GreenMonkey

    ORAS OU The Tri-Lambs: Revenge of Mixmence

    Hiya, I just wanted to comment on the double banders on your team. I feel that scizor fills no real purpose on your team especially as you have LO excadrill and Espeed Dnite to check fast sweepers. The best leads nowadays have u-turn for early game momentum and I feel that outside of your sand...
  6. GreenMonkey

    ORAS OU ORAS OU: Back to the Future [#71]

    Hello everyone, this is my most successful ORAS OU team in the early metagame that I have made in the few weeks it's been out. I titled it 'Back to the Future' because it is essentially that, it is very similar to old Gen V rain teams. They say you can't teach an old dog new tricks but you can...
  7. GreenMonkey

    XY OU Blurred Lines - MegaCham Sand Balance (1703)

    Enki Yeah I agree about Raikou, seems liike hed bring a lot to the table, its just I hate protecting ferros that reduce megachams potential switchins and HJKS via the 50% crash damage. Also AV raikou would stop greninja in its tracks and keldeo is hard walled by celebi anyway. Thanks for the...
  8. GreenMonkey

    XY OU The Machine

    The first rate is always the hardest... So I see your using a version of a pretty cool UU core I use (Sdef Arcanine + Chesnaught) Heatran does have rocks though and the steel typing...and no rocks weakness. Seems like double or even triple doge teams are the way forward with only bisharp...
  9. GreenMonkey

    XY OU Blurred Lines - MegaCham Sand Balance (1703)

    Oh crap so they are, lemme just change that! how embarrassing.
  10. GreenMonkey

    XY OU Blurred Lines - MegaCham Sand Balance (1703)

    I did yeah and well...its close every time but as you say banded Crawdaunt is often predicted around + frail. The LO variant is quickly killed by sand + LO recoil and fake out.
  11. GreenMonkey

    XY OU Blurred Lines - MegaCham Sand Balance (1703)

    It hasn't caused me any trouble at all - talking about gengar here. Sand, Bullet Punch, Sdef Celebi Turn into ScarfTar...sure Celebi takes 65% but It has reliable recovery.
  12. GreenMonkey

    XY OU Blurred Lines - MegaCham Sand Balance (1703)

    WideTomato My reasons for running bullet punch are this: the huge attack stat + double priority allows cham to punish frail sweepers and can kill Mgarde before risking a speed tie. I do not have issues with lando as it usually gets worn down easily by Rocks and Exca/Latias. I did make the change...
  13. GreenMonkey

    XY OU Blurred Lines - MegaCham Sand Balance (1703)

    Puzzle King Icy Wind was to slow down common scarfed switchins like jirachi and is helpful for lowering speed for MegaCham, though you're are right at hinting it is situational, Latias is mainly a bulky pivot when I use her. I'll replace SD as suggested for coverages sake. (I just like having...
  14. GreenMonkey

    XY OU Blurred Lines - MegaCham Sand Balance (1703)

    Intro I'm not good at introductions but whatever, this is my latest team. Technically it is a sand team because I have a setter but T-tar is here as a niche counter to many of MegaCham's common checks. I chose not to go down the whole Keldeo or fighting type/Pinsir/Celebi/Excadrill/Dragon or...
  15. GreenMonkey

    XY OU Duo Sandstorm, The Koa'ki Leaders

    Loving them yugioh references! Quick suggestion, what stops a talonflame setting up on your hippo, run rock slide > Ice fang imo. Obvs talonflame will have a hard time against your team anyway but just a thought. Also LO elemental greninja with hp fire, grass knot, ice beam, hydro sweeps your...
  16. GreenMonkey

    XY OU *~{D.M.F.P}~* // Drag Mag Offense

    Hmm...like you say you have to play around it to work out its set and most noticeably will take some damage from it, like other frail sweepers, quick note: Defiant + Lando-T switch in = Thunderbolt or Bust. Yeah, Clefable at the moment seems like your most reliable counter, but...there is...
  17. GreenMonkey

    XY OU *~{D.M.F.P}~* // Drag Mag Offense

    Hiya Scy Got a few concerns to raise about your team, grats on the superb teambuilding aid too ;] RE: Mixed Thundurus without Thunderwave...hmm so yeah, this is basically how i beat your team (becoming quite popular on the ladder, with a few changes to some poke e.g lati@s/CM Keldeo) I realised...
  18. GreenMonkey

    XY OU Light'em Up - Underrated Powerhouses Ft. Mega Ampharos [Currently Peaked Glicko ~ 1607]

    ;] Hi again, Just a few things that could be polished up: RE: Mega Amphy + Agility: I'm still not convinced with it's effectiveness, because lets face it its coverage isn't like landorus's so perhaps Signal Beam/Volt Switch/Heal Bell/Hp (ice or flying?). 45 Speed at +2 doesn't even outspeed...
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