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    [STABmons] Stoutland [QC 0/3]

    Overview: One of the stronger Normals in terms of attack stats, and it's typing of mono normal means that it lacks the stealth rock weakness that stronger one's like Braviary have Scrappy allows it to beat through Sableye and other Ghosts, which are common stops to Fake Out + Extremespeed, and...
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    [STABmons] Espeon [QC 0/3]

    [Overview] Espeon serves almost a completely unique role in STAbmons as the lone Magic Bounce user that doesn't require a turn of set up for it, letting decently protect your team from entry hazards and being a relatively safe Sableye switch-in. Thanks to its access to normal type moves from its...
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    [STABmons] Togekiss [QC 3/3] [GP 0/2]

    QC: Unfixable / Eevee General / The Reptile GP: X / X [Overview] Packing possibly the most potent setup move in Geomancy, Togekiss is arguably the most dangerous special setup sweeper in the meta game, able to gain double Speed, Special Attack, and Special Defense a single turn. On top of...
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