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  1. Gavantula

    So that way they can't switch out when you volt change. They could send in something like Heatran while you use Spider Web. Now their trapped while you can outspeed and Volt Change to a Garchomp or something. They switch out and you Swords Dance. It would be a useful partner for pokemon that...
  2. Gavantula

    If he has a use in OU, its probably with some combo of Volt Change and Spider Web: Denchura @ Life Orb Timid/Compoundeyes 4 HP/252 SpA/252 Spe - Volt Change - Spider Web - Energy Ball/HP Ice - Thunder/Bug Buzz Come in on anything and fire a Spider Web. Then you are free to Volt...
  3. NFL Weekly Predictions Challenge

    San Francisco vs Kansas City Buffalo vs New England Atlanta vs New Orleans Pittsburgh vs Tampa Bay Tennessee vs New York Giants Detroit vs Minnesota Cleveland vs Baltimore Cincinnati vs Carolina Dallas vs Houston Washington vs St. Louis Philadelphia vs Jacksonville San Diego vs...
  4. CAP 11 CAP 11 - Part 14 - Sprite Poll 1

    DarthVader317 DougJustDoug aragornbird Chaoscrippler
  5. CAP 11 CAP 11 - Dex Submissions

    "Its mystical abilities are often associated with the occult. Long ago, its owners were often accused of using VOODOOM for witchcraft." Just finished reading the Crucible, so this seemed relevant.
  6. CAP 11 CAP 11 - Part 13b - Complete Movepool Poll 1

    DrkSlay petrie911 bugmaniacbob I'd rather this thing have Ice Beam. Will Voodoom fail without it? No, probably not. Will Voodoom be broken with it? No. Voodoom is not really that powerful. Ice Beam just gives it a little extra power. Its offensive stats aren't great so an added bit of power...
  7. CAP 11 CAP 11 - Part 12a - Non-Attacking Moves Discussion

    Yes, Voodoom does get one turn to do something using Encore, but if it doesn't get any boosting moves, then what will it do that turn? Attack Suicune, who will likely have +1 SpD with Aura Sphere? Thats a wasted turn. However, Encore gives Togekiss some switch in opportunities to come in and be...
  8. CAP 11 CAP 11 - Part 12a - Non-Attacking Moves Discussion

    Encore seems like the perfect move for Voodoom. By Encoring something like Swords Dance or Earthquake, you can give Togekiss a free switch in to T-Wave or Nasty Plot, in which case it can pass back to Voodoom. Encore not only helps Togekiss, but it helps Togekiss help Voodoom. Encore would only...
  9. CAP 11 CAP 11 - Part 11b - Attacking Moves Poll

    Ice Punch Paleo Wave Sucker Punch
  10. CAP 11 CAP 11 - Part 11a - Attacking Moves Discussion

    I really see no reason why Ice Beam shouldn't be allowed. It helps Togekiss immensely by beating Zapdos, but it isn't overly useful when paired with Gyarados, so its not bad in that respect. The only important Gyarados counter that is weak to Ice Beam is Celebi, who is hit harder by Dark Pulse...
  11. CAP 11 CAP 11 - Name Submissions

    Voodude or Voodood. Pronounced like it looks. Reasoning: It is a voodoo doll and it looks like a pretty cool guy. Definitely cooler than Geodude.
  12. CAP 11 CAP 11 - Part 9 - Art Poll 1

    SEO Caladbolg~ DougJustDoug
  13. CAP 11 CAP 11 - Part 7a - Secondary Ability Discussion

    Since I see no need for a real secondary ability, I support the flavor abilities of Lightning Rod orInner Focus. Neither are worth using over Volt Absorb, but at least we don't get a situation like Krillowatt and Kitsunoh. But that's not what I'm focusing on with this post. Here's why all the...
  14. CAP 11 CAP 11 - Stat Spread Submissions

    I have recieve permission from Fuzznip to make this my Final Submission HP: 80 Atk: 85 Def: 83 SpA: 108 SpD: 100 Spe: 108 PT: 127-Rank 5, Good PS: 153-Rank 6, Very Good ST: 149-Rank 5, Good SS: 199-Rank 7, Excellent ODB: 7.63-Moderate offense PSB: -10.1-Special BSR: 349-Rank 6...
  15. CAP 11 CAP 11 - Stat and Movepool Limits

    Since when has Zapdos been frail? Without a great Special Defense Zapdos will destroy the combo to no end. It would take a seriously powerful Ice Beam to kill any Zapdos, let alone a Specially defensive one. Since Togekiss is dead weight against Zapdos, Rotom, and Jolteon, CAP11 has to be able...
  16. CAP 11 CAP 11 - Stat and Movepool Limits

    CAP11 will need very good speed in order to beat common Fighting types like Lucario that currently bother Togekiss. If given low speed, the only chance the combo has to beat Luke is for Togekiss to T-Wave it... which would severely cripple Togekiss in the process. As such, a high speed is...
  17. CAP 11 CAP 11 - Part 2 - Main Typing Poll

    Wow, get back from a 3 week vacation and find CAP11 has already started... I voted for Ground. I don't no why there is so much arguing when there isn't a huge difference between the two typings. Defensively, Ground trades a Electric immunity for a Ice weakness. Fighting also has Dark and Bug...
  18. Policy Review Policy Review - Movepools

    I disagree with the assumption that we only get one shot at making a CAP work. I think that a simple edit to the playtesting period could help CAPs succeed. Instead of adding in a bunch of needless moves before we even touch Colossoil, we should be able to add them in later, during playtesting...
  19. What are you learning?

    Currently I am reading a book on Statistical errors, and how to avoid them. I find it facsinating. It explains where certain numbers come from and how the so called "studies" are actually done. I'm almost done, so I'll be looking for something new (Or I can just go back to the old CIA Factbook)...
  20. CAP 10 CAP 10 - Part 12a - Complete Movepool Discussion

    Lv. 1 – Bubble Lv. 1 – Harden Lv. 6 – Thundershock Lv. 11 – Metronome Lv. 15 – Leech Life Lv. 19 – Crabhammer Lv. 22 – BubbleBeam Lv. 28 – Flash Lv. 34 – Twineedle Lv. 36 – Aura Sphere Lv. 43 – X-Scissor Lv. 50 – Imprison Lv. 56 – Discharge There are some cool moves here, but nothing...
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