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  1. sorry bro, i lost my connection for some reason. :/

    sorry bro, i lost my connection for some reason. :/
  2. 5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

    Are double grass RNG-able?
  3. 5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

    Do we actually need to hear the Chatot pitches to advance the frame or can we just flip through them rapidly?
  4. 5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

    Uh, how do you control frame advancement in areas with moving NPCs? Sorry if this is a noobish question, just started RNG-ing in 5th gen just a day ago.
  5. 5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

    OK, I'll test it now. Thanks. EDIT: yeah, it doesn't. I successfully RNG'ed a Duosion there (Strange House). Confirming just in case somebody wants to RNG a wild Pokemon there as well.
  6. 5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

    The moving furnitures in Stranger's House, would that affect the RNG?
  7. 5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

    Are there any other encounter tables available for White 2 except for this? The exact in-game locations aren't specified there so I'd have to keep guessing if I'm referring to the right locations or not. :/
  8. *insert creative title here*

    @bubbly: uh no, I didn't base this on anyone's team. I rarely even look at other people's teams, to be honest. Anyway, as Yeezy said this isn't really a Trick Room team. It's more like a balanced team with one dedicated TR abuser. And speaking of Starmie, I already considered it to replace...
  9. *insert creative title here*

    This team is not really a dedicated Trick Room team. In fact, I only use it once Reuniclus is ready to sweep so a speed-boosting move isn't really a problem. And actually, I've been considering Dark Pulse over Flame Charge for a while now. But the speed boost from Flame Charge has saved me a...
  10. *insert creative title here*

    So I've been working with a team which revolves around the incredible duo of Reuniclus and Conkeldurr for quite a while now, and this one has been the most consistent so far. It performed decent enough on PO (peaked at rank 70/1498 points there), but obviously far from perfect so I'm posting...
  11. U-Turn/Volt Switch Spamfest (an OU RMT)

    @Aeromence: I'd lose the ability to block Rapid Spin if I replace Chandy with Heatran. I need entry hazards in play to take full advantage of repeated switching. :/ @Paradoxus: I think two choiced Pokemon in a team is quite normal. And Rotom-W can Trick his Scarf so I think there's no problem...
  12. U-Turn/Volt Switch Spamfest (an OU RMT)

    So I've decided to make a team that takes advantage of switching moves like U-Turn and Volt Switch and I came up with this. The idea of this team is to weaken the opponent by forcing them to switch Pokemon repeatedly by taking advantage of U-Turn and Volt Switch together with entry hazards...
  13. The Smogon Frontier [Won by Bloo]

    • Pokemon Online Username: drynyl47 • Age: 18 • Gender: Male • Location: Philippines • Time Zone: GMT +8 • Favorite Pokemon: Snorlax
  14. Should we ban perma weather?

    Drizzle forces everyone to use Ferrothorn and friends just to deal with rain teams. Sand abusers, despite the fact that they're pretty dominant, are pretty much more counterable than their rain counterparts (maybe except for Garchomp). Even some of the so-called "rain counters" like Rotom-W...
  15. Fire-Water-Grass Core Team (peaked at #61)

    BUMP! So I made a few adjustments on my team and it's working good so far. I changed Shaymin and replaced him with Celebi, which gave me a reason to scare off Conkeldurrs much better than Skarmory. I tried using Landorus over Terrakion, but the absence of a Fighting type attack was really big...
  16. Fire-Water-Grass Core Team (peaked at #61)

    I actually considered Jirachi over Skarmory before, but without Skarmory I'm gonna have a huge problem with Dragon types, particularly with SD Garchomp. Jellicent walls them to some extent, but he can't really take hits from something like a boosted Outrage. If Heatran's Air Balloon pops before...
  17. Fire-Water-Grass Core Team (peaked at #61)

    I've actually thought of that before. The only concern with that is Ferro would add another Fighting type weakness to my team. If Jellicent is already down Fighting type attacks would destroy more than half of my team. I'm thinking of replacing Terrakion with Landorus to somehow remedy that...
  18. Fire-Water-Grass Core Team (peaked at #61)

    Actually the reason I used Roar on Heatran is because I don't want that Air Balloon getting popped early in the game, that intact Air Balloon has saved me so many times in a lot of late games already. But I'll try that and see what happens. As for Ice Punch for TTar, I totally agree. I can't...
  19. Fire-Water-Grass Core Team (peaked at #61)

    OK, so this is my first RMT here in Smogon. I recently made a team with a FWG core, since they cover each other's weaknesses perfectly. I never really intended this team to be used in serious battles but after a few play testings this team actually exceeded my expectations, peaking at #61 in...
  20. I just got one. Thanks for the offer though.

    I just got one. Thanks for the offer though.
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