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  1. CAP 7 CAP 7 - Part 9 - Art Poll 1

    CyzirVisheen Wyverii Elegy of Emptiness
  2. CAP 7 CAP 7 - Art Submissions

    GHOOOOOOOST NINJA!! I love it!
  3. CAP 7 CAP 7 - Part 7 - Build Bias Poll 2

    Mixed. Making it less predictable will hopefully force your opponent second guess keeping their current poke in.
  4. CAP 7 CAP 7 - Art Submissions

    I really do love the design, Wyverii, but have you tried messing around with the huge head-spike? It seems a bit out of place to me.
  5. CAP 7 CAP 7 - Art Submissions

    None of these really strike me as "ghost-y" except for Kopie's design and Atlas's second design. Atyroki's seems more like Psy/Steel or Dark/Steel than Ghost, to me, and Plus's is just silly. No offense to anyone.
  6. CAP Server Statistics - January 2009

    It's on the server that it follows the same ban list as Smogon, just because the server hasn't updated doesn't mean that you are free to not follow the official Smogon ban list.
  7. CAP Server Statistics - January 2009

    Wow. Because we all know that if you find an exploit, the best thing ISN'T to follow the rules, but exploit it for your own personal gain. Of course, you being punished for breaking the rules isn't fair, OBVIOUSLY.
  8. CAP 7 CAP 7 - Art Submissions

    Headless knight (the face is on the "torso") is the way you wanna go if you're doing a knight. Make sure it looks sinister.
  9. CAP 7 CAP 7 - Part 5 - Ability Discussion

    Divination - Randomly reveals one pokemon in your opponents team? I'd like to see an ability like this, it really helps with the idea that CAP7 will be switching in multiple times to do scouting. (which was the point of choosing steel/ghost, right?)
  10. CAP 7 CAP 7 - Part 3 - Secondary Type Discussion

    Why does this thing need to fare well against Celebi at all? What sets does it run that requires so much scouting? Sure, it's got tons of sets, but really they can be sorted into "special attacker" or "defensive support", you should be seeing what set it is the first or second turn assuming it's...
  11. CAP 7 CAP 7 - Part 3 - Secondary Type Discussion

    Which is why it's nice to have good resistances. Guess it did it's job though! :D
  12. CAP 7 CAP 7 - Part 3 - Secondary Type Discussion

    Does it have to be STAB though? Tons of things learn dig that arn't ground. I'd say it falls under the same principle of u-turn. The effect is the primary purpose, the damage is secondary.
  13. CAP 7 CAP 7 - Part 2 - Main Type Discussion

    How can you force your opponent to switch if you can't switch in to take a hit? Instead of giving this thing good defensive stats, we can just give it a large amount of resistances so it can take a few hits without walling anything.
  14. CAP 7 CAP 7 - Part 2 - Main Type Discussion

    I support ground. SR resist. Immune to electric and can force a switch on electric using choice'd poke because of it (not very common, I admit). Weaknesses are Ice, Grass, and Water, not exactly types that need to be scouted.
  15. CAP 7 CAP 7 - Concept Assessment

    T-Tar and Zapdos give away what set they are by the first turn they're in. It's very rare (and usually by mistake) for a DD-Tar to not DD on something that can't OHKO and doesn't have SE Priority. Boah is really just sub abuse, so substitute will most likely be the first move, unless they...
  16. CAP 7 CAP 7 - Concept Assessment

    I agree with Doug. What's the point of creating an "ultimate scout" if it gets annihilated by Mence, Luke, or any other poke that need scouting? List of OU pokemon that may require scouting. Flygon - Runs both offensive and defensive sets. Infernape - Can run physical, special, or mixed...
  17. Arghonaut Analysis

    Unaware only applies to your opponent. The way it's worded is your attacks ignore your opponents Def/SDef boosts, and your opponents attacks ignore their Atk/SAtk boosts.
  18. Arghonaut Analysis

    It's still under testing, I'm not even sure it's a very good set myself. So far It's been fairly sucessful. The main purpose of the SDef EV's is to stay in on things like Zapdos and Stratagem who will try to switch in on you when you've only got 1 stockpile. Try to stockpile to 3, rest and...
  19. Arghonaut Analysis

    I've been using this set. "BuddhaNaut" Chesto Berry / Leftovers Careful 252 HP/252 SDef/4 def Stockpile Rest Toxic Waterfall/Zen-Headbutt Considering most of Argh's counters are special attackers, it makes sense to invest heavily into SDef. Waterfall is the obvious choice for the STAB and...
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