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Seeing your recent post on the usage thread, I see you share my disillusionment with competitive battling. There's a reason why I don't use Legenderies and Mega's, despite the obvious limits it puts on me.
I heard that's it's illegal to provide money for ESports in Japan. Might that be part of the reason why Gamefreak currently gives such poor support to the competitive scene?
In wake of SM PU Alpha coming out, might I suggest banlist (I call it "Badlist") for the E-Rank mons? From where I stand, all they do is take up space, and Smogon is doing well with the current five-tier set-up, so letting PU not be overstuffed would be wise.
I wonder if anyone's realised PU's intent was being the "bottom-tier" for Pokémon, because it looks like everyone's forgotten that. Smogon really needs to actually keep its power creep in check.
Gamefreak has to pull a Breath of the Wild and properly adapt Pokémon to the modern industry. Without, the franchise is on a one-way-trip into a brick wall.
Lemme put it like this, the reason why Smogon takes so long isn't some mystical "complexity", it's that it's a fan community founded and run by fans. And yet it has to basically do the job any other competitive community gets from the people running official parts of said meta.
Really? Because Yu-Gi-Oh updates its official banlist every few months. And it introduces new cards and playsets quite frequently, verses Pokémon which only releases new mechanics, balance shifts and mons every three years on average. There's not really an excuse. Gamefreak designing the games...
I find it amazing that Gamefreak is so lax with VGC to the point of basically not giving a shit about balance, while Yu-Gi-Oh has an official ban list enforced in official tournaments. Smogon is more professional than Gamefreak TBH.
It's not just that. I saw False Swipe Gaming's video on Arcanine, and something that stuck out to me is the point that it was knocked down in tier because of Heatran doing it's job better. I'm like, why should that matter? Why should it's use be diminished because of something that is not even...
I've lately been wondering if the reliance on Legendries, Pokémon who aren't "balanced" in the same way as normal mons, is the root problem of competitive play (both Smogon and VGC). Thoughts?
Made a rather nasty revelation. Factoring perfect IV's, best nature and the preferred ability (with the numeric of Pokémon having two abilities on average), the chance of getting a "competitive" Pokémon ingame is 0.39%, even without factoring in EV training. And people question why Smogon is...
Yeah, I get your there regarding mons like Lurantis. It's pretty much the embodiment of being outshinned, considering the same gen introduced a Mono-Grass in Tsareena that's far more memorable and useful in battle.
Bewear's a pretty solid Fighting type IMO. Don't see how it's a "gimmick".
I...
I get the point that a number of mons are based on Gen I, but I don't think that make them all bad. Excadrill is one of my fave Ground types, and I and many others vastly prefer it to Dugtrio.
Have to say, I really don't get people who claim Gen V is the worst in Mons. Honestly, a huge amount of my faves come from Gen V, both in design and battle ability.