Search results

  1. CAP 14 CAP 3 - Part 2 - Typing Poll 1

    Ice/Rock Fire Ice/Steel
  2. CAP 14 CAP 3 - Part 2 - Typing Discussion

    I would like to see either Ice/Rock or Steel/Rock. Ice/Rock has more weaknesses and fewer resistances but has a very powerful STAB combo which hits everything but steel for at least neutral. Steel/Rock confers a large number of resistances and only three weaknesses but of those, two are 4x...
  3. CAP 14 CAP 3 - Concept Assessment

    ^ I would like to add flying and grass to this list, they are slightly more offensively viable however I would not consider either to be a "defensive" type and may not fit DTO adequately. I would like to see Fire, Bug, or Flying (in that order of preference, none of these types are really...
  4. CAP 14 CAP 3 - Concept Assessment

    I have to agree with Doug. The idea is to take a bad typing and make it work, at least in part because of the hidden strengths of the typing. Doug's idea will not subtract from our ability to fulfill the concept, but will serve to focus our discussion. We don't even have to do a poll or...
  5. CAP 14 CAP 3 - Concept Assessment

    I am currently leaning towards 2MTO, though I have swung back and forth on this topic. I would like to suggest rock/steel as an option. Rock/steel is overall an abhorrently bad typing, with 4x weaknesses to the most common attack in the game, earthquake, and to one of the most common attacking...
  6. CAP 14 CAP 3 - Concept Assessment

    I'd like to see a 2TCD, there are a number of types that I think are underrepresented in the OU tier because they are "bad types", fire and poison are good examples of this, it would be an interesting experiment to see if we can create a pokemon that can overcome, say a crippling stealth rock...
  7. CAP 14 CAP 3 - Part 1 - Concept Poll 1

    birkal toshilemonhead capefeather
Top