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  1. Marshkip

    yo we should probably play, i'm EST and usually good any time from 4pm-10pm my time

    yo we should probably play, i'm EST and usually good any time from 4pm-10pm my time
  2. Marshkip

    i probably won't be able to play today, i'll be gone for most of today. i should be around...

    i probably won't be able to play today, i'll be gone for most of today. i should be around tomorrow for a while though so just let me know tomorrow (i'm EST)
  3. Marshkip

    Resource USUM PU Viability Rankings

    Yeah I'll be throwing in some replays later today.
  4. Marshkip

    Resource USUM PU Viability Rankings

    But here's the thing: setting it up IS worth the time and effort (at least IMO). If it hits +6 (which isn't that unrealistic TBH, albeit i'm aware that it's more difficult than just throwing pinsir or ninjask at something) it gets OHKOs on, in a realistic setting, most of the format besides hard...
  5. Marshkip

    Resource USUM PU Viability Rankings

    That's why I've been referring to Kricketune as a higher skill-index/higher risk higher reward ninjask. You NEED to set up situations for the Krick to get a Fell Stinger. It's highly reliant on having team support to work, ie a Twave user (like the togetic i run with it) but if you can...
  6. Marshkip

    Resource USUM PU Viability Rankings

    Illumise: Unranked-> C+: Illumise and Volbeat IMO should always be in the same viability rating. Illumise trades off the more powerful U-Turns Volbeat has for Bug-Buzz, which always does decent damage coming from 85 base SpA. Besides that, they serve more or less the same role. Which one you...
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