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  1. MurrMurr

    CAP 12 CAP1 - Part 7 - (Art Poll 2)

    Cartoons!
  2. MurrMurr

    Challenge Nuzlocke Challenge

    Starting a Nuzlocke in Black. Wish me luck~ THE RULES: Only the standard ones, it's my first Nuzlocke. -If a Pokemon faints, it is dead and will remain in my PC until after I have defeated the game. -I can only capture the first pokemon I see on each route. If I faint it or I have no...
  3. MurrMurr

    CAP 11 CAP 11 - Part 11b - Attacking Moves Poll

    Ice Punch Paleo Wave Sucker Punch
  4. MurrMurr

    CAP 11 CAP 11 - Part 9 - Art Poll 1

    DougJustDoug Kukem Wyverii aragornbird Caladbolg~ darkmattr
  5. MurrMurr

    CAP 10 CAP 10 - Part 11b - Non-Attacking Moves Poll

    Heart Swap Aqua Ring Encore Transform Metal Sound
  6. MurrMurr

    CAP 10 CAP 10 - Part 7 - Art Poll 1

    CyzirVisheen DougJustDoug Wyverii Cartoons! Yilx aragornbird
  7. MurrMurr

    A Balanced Team...lol not much more to say but 1st RMT :)

    Flygon is very fun to bluff with, I used to run Screechgon and would bluff Scarf by switching into things like Metagross. Then, as they switched to a faster Scarfer, I would Screech and then either U-Turn or switch (depending on what switches at me) to Luke, who'd own with Extremespeed or SD up...
  8. MurrMurr

    CAP 10 CAP 10 - Stat Spread Submissions

    105 HP/84 Atk/94 Def/83 SpA/97 SpD/102 Spe PS: 149 [Good] PT: 169 [Very Good] SS: 149 [Good] ST: 172 [Very Good] ODB: -3.99 [Slight Bias to Defense] PSB: -0.3 [Slight Bias to Special] BST: 575 BSR: 356 [Excellent] HP: The main thing I wanted in HP was CAP10 being above 100 but...
  9. MurrMurr

    A Balanced Team...lol not much more to say but 1st RMT :)

    With the new additions to the team, let's look through the threat list: -Azelf: Handled by Shadow Balls from Rotom and Luke. -Breloom: Handled by Fire Punch from Snorlax, Ice Beam from Cune and HP from Luke (and Fire Blast from Ape if he lives beyond leading) -Celebi: See Breloom, although...
  10. MurrMurr

    A Balanced Team...lol not much more to say but 1st RMT :)

    If you have issues with both Scizor and special walls, a quick fix would be to switch out your Scarfgon for a standard Special LO Flygon (Draco Meteor/Fire Blast/Earthquake/Roost or U-Turn). Fire Blast away Scizor, then Earthquake the Blissey that switches in afterwards. Plus, if you're in a...
  11. MurrMurr

    A Balanced Team...lol not much more to say but 1st RMT :)

    A good first RMT, nicely balanced. Although I have a couple comments. First, if you don't really want to use Taunt on Azelf in conjunction with SR, I recommend switching it out for a Jirachi lead, as it can cripple stuff with Trick and doesn't have to worry about Ghosts and Exploding (plus, it...
  12. MurrMurr

    CAP 10 CAP 10 - Art Submissions

    Cartoons, your art skills will never cease to amaze me. The water pixie is amazing (although I also like the Electro-cuttlefish and the water molecules). I like the dots for eyes...it makes the pixie seem fearsome and evil, something that I find downright adorable.
  13. MurrMurr

    My First RMT: Not to be underestimated

    For a first RMT, it's a nicely put-together team (certainly isn't as hugely weak to one poke as mine). I do have a few suggestions, though. For starters, your choice of a lead is odd. I think that although leading with Mamoswine is unexpected, it doesn't accomplish as much as you say it does...
  14. MurrMurr

    Go Go Green Mushroom Guy [OU: Breloom]

    This team appears to be very similar to my team: Your basic premise is to sweep a lot of stuff with a powerful and imposing offensive force, then pull out Breloom mid- to late-game and finish them. That said, a few ideas. First, although it's been said before, please remove the Sash from...
  15. MurrMurr

    A First RMT

    Introduction I've been playing on Shoddy for a few months now, but just now got on to the forum after lurking for a bit, and due to my complete lack of experience I'd like some help with the team I pieced together based off of my favorite pokes in the OU tier and my Pearl. Team at a Glance...
  16. MurrMurr

    CAP 10 CAP 10 - Part 2 - Main Typing Poll 2

    Tough choice, but I think Fighting with its plethora of resistances to common tactics (Pursuit, U-Turn) will make CAP10 closer to the concept. Although, now that Siezen brings it up, an Electric/Fighting type would be pretty cool.
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