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  1. Vividsketch

    CAP 23 CAP 23 - Part 4 - Primary Ability Discussion

    This: I'll also quote myself from the exact post that was replied to since it seems to have gone some how over looked: All the calculations posted are using Spirit Shackle at a base power of 160, but are not put back down to 80 after the first hit. Most people don't bother to check posted...
  2. Vividsketch

    CAP 23 CAP 23 - Part 4 - Primary Ability Discussion

    I know it's not how you intended it (in regards to my the concerns at the bottom of my own last post), but this actually made me chuckle :) . Much of this argument is based on the assumption that CAP23 will have no other means to dispatch our targets other than pure raw power. I feel this is a...
  3. Vividsketch

    CAP 23 CAP 23 - Part 4 - Primary Ability Discussion

    I do appreciate what is being said here. This is coming from some who can both see, and has even conceded how this point could be seen as valid. But I still think this line of reasoning is very short sighted and misguided. I do not agree with it at all. I'll try and demonstrate my point...
  4. Vividsketch

    CAP 23 CAP 23 - Part 4 - Primary Ability Discussion

    As I mentioned a few posts above, I can see how and agree that Stakeout/Analytic could be seen as pseudo-trapping abilities and there for 'anti-concept'. But I believe they are being look at from the wrong perspective. Rather than Analytic and Stakeout 'reducing the need' for Trapping Moves...
  5. Vividsketch

    CAP 23 CAP 23 - Part 4 - Primary Ability Discussion

    I have to throw my support behind Stakeout or Analytic. They are, in many ways, lighter versions of suggested abilities such as Adaptability, Tough Claws, or Strong Jaw, in that they don't simply present a constant offensive threat, but rather an initial tangible one. TrapCAP does need to have...
  6. Vividsketch

    CAP 23 CAP 23 - Part 2 -Typing Poll 2

    Dragon / Ghost Dragon / Steel Dragon/ Fairy
  7. Vividsketch

    CAP 23 CAP 23 - Part 2 - Typing Poll

    Dragon / Ghost Dragon / Steel Grass / Steel Fairy / Steel Dragon / Fairy Dragon Dragon / Fighting
  8. Vividsketch

    CAP 17 CAP 6 - Part 3 - Threats Discussion

    In terms of the 'Speed Boosting' vs 'Priority' debate, I actually don't see why we can't plan to run both. I mean in terms of move pool, within parameters, we can include what ever we'd like. We still have up to 3 'Abilities' to divvy out. And the CAP veterans here are absolutely pro at putting...
  9. Vividsketch

    CAP 17 CAP 6 - Part 3 - Threats Discussion

    This list by Korski (awesome work mate!) is a good starting point for threats that we need to address whether not we want 'Movemon' to be able to deal with AFTER A BELLY DRUM. As 'capefeather' pointed out this is the thing to focus on. Do we want 'Movemon to be able to deal with the majority of...
  10. Vividsketch

    CAP 17 CAP 6 - Part 3 - Threats Discussion

    This is a very specific threat. And I kinda think if we are tailoring such specific pokemon as counters then the project as actually been a success as it has proven that it can make significant difference in the current balance of the OU meta game. I agree that we need to make it so SKARMORY...
  11. Vividsketch

    CAP 17 CAP 6 - Part 3 - Threats Discussion

    I'm all for the majority of ELECTRICS being checks to Movemon. I think it woudl be healthy to promote the Electric type a bit more. I'm actually rather in favor JOLTEON being viable check due to it's speed and ZAPDOS due to it'a bulk for instance, with THUNDURUS-T suffering somewhere in the...
  12. Vividsketch

    CAP 17 CAP 6 - Part 3 - Threats Discussion

    Well it's obvious at this stage, based purely on typing, Movemon is going to share many of the same threats as SKARMORY does. Namely MAGNEZONE is looking to be a hard counter at this point. Even with a Belly Drum under its belt, without the sufficient tools, MAGNEZONE is likely to stop this...
  13. Vividsketch

    CAP 17 CAP 6 - Part 2 - Typing Poll 1

    Steel/Flying Ghost/Steel I considered Ghost/Water as well but I really dislike the Pursuit/Sucker Punch weakness. And the possibility of Aqua Jet might promote to much Rain Dance abuse, which I feel detracts from the aim of the project.
  14. Vividsketch

    CAP 17 CAP 6 - Part 2 - Typing Discussion

    I'd have to second Deck Knight's original type of choice: Normal/Steel Offensively: As already stated, obvious benefits are STAB on the premium priority move in 'Extremespeed' at +2 priority this really does circumvent opposition priority issues, particularly that of the severe 'Mach...
  15. Vividsketch

    CAP 14 CAP 3 - Part 2 - Typing Poll 2

    Ice/Rock Ice/Rock is most likely the most challenging to have overcome it weaknesses while making it strengths worth using over those of other pokemon already in OU that fill a similar role. I think the entire process as well as the end result will be the most interesting. I wouldn't be...
  16. Vividsketch

    CAP 14 CAP 3 - Part 2 - Typing Poll 1

    Ice/Rock Ice/Steel Bug/Psychic
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