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  1. sorry, yeah. i started a company and have been busy with stuff.

    sorry, yeah. i started a company and have been busy with stuff.
  2. #pokecheck is up with a bunch of people in it. just fyi. same network as #smogonwifi.

    #pokecheck is up with a bunch of people in it. just fyi. same network as #smogonwifi.
  3. of course i remember you. hello! you should come back on irc.

    of course i remember you. hello! you should come back on irc.
  4. XY RNG Research

    the egg abuse thing works because they're still probably using the same breeding setup as in b2w2(http://pastebin.com/CUFVSEs2) but modified somewhat.
  5. XY RNG Research

    Let's be clear about something because I'm seeing and hearing lots of stupidity about this. Gamefreak did not try to kill RNG abuse. It is a result of the RNG implementation on the 3DS. And it's not even 100% confirmed yet. God damn it.
  6. XY RNG Research

    What? No. Do you know what an AES generator is? There will likely be no rng-ing as we know it for gen 6. There's more work to be done confirming that 100%, but the odds are good.
  7. XY RNG Research

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  8. XY RNG Research

    I have a few things I've figured out that I thought might be worth putting up in here. First of all, the RNG is the same as last gen. It's still seed = seed * 0x5d588b656c078965 + 0x0000000000269ec3. There's also still a Mersenne Twister, though it's an official one now too. It seems to be...
  9. Simple Questions/Requests - Mark 28

    who the hell is "we"?
  10. Simple Questions/Requests - Mark 28

    lol, why exactly?
  11. Past Gen RNG Research

    this is something i noticed that i thought was kind of odd: for eggs in gen 4, they do (rand() * 100) /65535 and compare it to 20/50/70 as percentages. rand stretches from 0-FFFF, so that makes a percent out of the rand return for easy comparison. in gen 5, they do if(rand(1600) < (20/50/70)...
  12. Past Gen RNG Research

    korean white 2 nazos: 209B62C 203A501 2200770 22007C4 22007C4
  13. Past Gen RNG Research

    wishmkr berries: RAM:0201336E loc_201336E ; CODE XREF: sub_20132F0+74j RAM:0201336E 60 1C ADDS R0, R4, #1 RAM:02013370 00 06 LSLS R0, R0, #0x18 RAM:02013372 04 0E LSRS R4, R0...
  14. Past Gen RNG Research

    the egg seed bug in bw2 also applies to ivs, so the ivs will be set for the first egg. they make, no joke, 18 ivs for a given egg and only use the middle 6. this is very depressing. they really drive me crazy sometimes.
  15. Past Gen RNG Research

    20/20/10/10/10/10/5/5/4/4/1/1(wild encounters) 1/1/4/4/5/5/10/10/10/10/20/20 60/30/5/4/1 40/40/15/4/1 40/35/15/5/5 30/30/20/10/10 20/20/20/20/20 10/10/10/10/10/10/10/10/5/5 5/5/10/10/10/10/10/10/10/10 50/30/10/5/5 40/30/10/10/10 30/20/10/20/20 these are all the different...
  16. Past Gen RNG Research

    it looks like any u32 * 0xFFFF >> 32 / 0x290 have been converted to u32 * 100 >> 32. i don't know what else uses that exactly, but in bw1 there are actual functions that do nothing but * 0xFFFF >> 32 / 0x290 with a random number that gets passed to them. those functions seem to be gone.
  17. Past Gen RNG Research

    i was referring to breeding and some other stuff not related to rng abuse. i'll look and see if anything else is affected though.
  18. Past Gen RNG Research

    yeah, they changed the way they calculate encounter slots. the former is now correct. the code is identical aside from where the random number comes from. if i had to guess, the change is just for efficiency's sake. they get roughly the same numbers and save a pair of branches and a divide...
  19. Past Gen RNG Research

    once the other languages come out, it would be great if people could follow the directions posted here: http://www.smogon.com/forums/showpost.php?p=4003185&postcount=832 for their dsi or 3ds again.
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