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  1. Scrafty (Analysis)

    Could there be room somewhere there for a Sub+Lum Berry set especially on the boosting ones? I think more especially for the Dragon Dancer?
  2. Reuniclus

    OH YEAH. Why did I think it always has Iron Fist?!
  3. Reuniclus

    Try burning Roopo by Tricking a Flame Orb over :D then just Recover the damage before proceeding to whip out Psychic
  4. Wonder Launcher

    THIS. Laugh as your stall opponent revives his Blissey only to realize that it hasn't got any PP left for ANYTHING. No Softboiled = DEATH. AGAIN.
  5. Scrafty

    I don't think Thief will be necessary on something as offensively built as Zuru, but Sucker Punch would have made his bulky set more proactive with a powerful STAB priority move. But then again, Payback on the bulky set does more damage, and has more PP to boot, so it would make more sense.
  6. Baokki (Fire Monkey)

    I feel sad :( In Gen V, Hihidaruma's just more powerful with higher attack stat and better offensive movepool. In everything else, Infernape just owns.
  7. Sawsbuck

    fine -_-
  8. Sawsbuck

    Nobody has any sense of humor nowadays :D lolz
  9. Sawsbuck

    Double-Edge :)
  10. Samurott

    I don't blame you Gran. Like I said a few posts back. He's just so bland, his options are few. That Encore becomes a necessary move on a Choice set :/ He's still my starter though, and running through the game has been a matter of Shell Blade spam. Or against Gyms, just SD up, sweep. Bread...
  11. Sawsbuck

    Well, he's got a 24PP Close Combat :) but I ain't touching that move with a 10-foot pole.
  12. Samurott

    Using a Hasty nature, he can pull off a ScarfTar, just faster and with a smaller mixed movepool. HECK, you can even run Encore for the forced switch, at which point you also have to switch,
  13. Samurott

    Just a minute apart, EvilMario, my thoughts exactly. Add to that passable defenses and no 4x weak and you've got something that's at least BL useable.
  14. Samurott

    Ugh. Even Jaroda gets more versatility with his support movepool and the speed to actually use them. To Daikenki's credit, he can actually cause damage even without needing a stat-up. Aqua Jet really sets him apart, plus access to MegaHorn.
  15. Samurott

    That's what's cool about Pokemon, just about anything is possible two years after they release a new generation. Nerfs, upgrades, you name it. But heck if I'll wait for two years before I choose to play with something else with an already existing viable moveset. If I wanted to use a Pokemon...
  16. Archeops

    Given his ability, the best use I'll make of him is with a kamikaze Scarf attack locked into something worthwhile until it goes down.
  17. Flygon

    Poor Flygon. No one really wants to pay attention to what it can do outside SMASHOUTRAGERWARR. Of course he loses to Garchomp one-on-one. But that's because it's Garchomp's job to be the SMASHOUTRAGERWARR Ground/Dragon.
  18. Whimsicott

    Considering that those two are the only things he's not gonna outspeed, you might have better things to do than hope that those two don't have max speed or your Eru's screwed anyway. Just put it into the defenses, where they might have more use a majority of the time
  19. Flygon

    Garchomp doesn't Levitate. He doesn't even get a chance to heal himself with Roost in any generation. In that regard, Flygon has a distinct edge because no other Ground/Dragon can tank the way he does.
  20. Scrafty

    And unlike most Dragon Dancers, does not have a crippling weakness :) Zuru seems to be able to take hits, even a few SE ones, like a champ
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