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  1. Aurumoth Pre-Playtesting Analysis Workshop

    I very much agree with this, especially Kyurem-B. Kyurem-B has such a ridiculous physical attack that many opponents will go straight to their physical wall upon switch in, and often steels. A specially-based illusion Aurumoth would be a perfect lure, as with overheat and just generally strong...
  2. CAP 15 CAP 4 - Part 1 - Concept Assessment

    I actually think this is a really interesting idea, and could actually be used for a defensive pokemon. The easiest way to punish an opponent is to set up, and so a pokemon that has many support options or is a defensive powerhouse but could easily be turned into set up fodder could still be a...
  3. CAP 15 CAP 4 - Part 1 - Concept Assessment

    I think it is incredibly important that this risk is manageable by skill, rather than luck-based. With a luck-based risk, you will always not achieve the goal at least a certain percentage of the time. This pretty much guarantees low usage because it makes it impossible to ladder, especially in...
  4. CAP 15 CAP 4 - Part 1 - Concept Poll 1

    DarkSlay Scoopapa capefeather FlareBlitz
  5. CAP 13 CAP 2 - Part 5 - Ability Poll 1

    Immunity Limber No Competitive Ability
  6. CAP 13 CAP 2 - Part 2 - Typing Poll 3

    Grass/Ghost
  7. CAP 13 CAP 2 - Part 2 - Typing Poll 2

    Electric/Poison
  8. CAP 13 CAP 2 - Part 2 - Typing Poll 1

    Electric/Poison Grass/Ghost Psychic
  9. CAP 13 CAP 2 - Part 2 - Typing Discussion

    This is purely flavor here, but has anyone considered Dark? It's a pretty offensive type, so you could balance it with a defensive type like say the poison that seems to be pretty favored. It's just that "Sketchy" can also mean kind of shady, which fits dark perfectly. I also think the...
  10. CAP 13 CAP 2 - Concept Assessment

    I think Serperiors proportions are too extreme. In ordered to give it useable offenses and decent bulk, the speed would have to be insane. Actually, i think lowering Serperiors offenses at all would be bad for the CAP, and lowering the defenses by a sizeable margin would also not work well. This...
  11. CAP 13 CAP 2 - Concept Assessment

    I really don't think that high speed is necessary. The reason Smeargle needs its speed so badly is because it doesn't have the bulk to survive any hits, so needs to be able to go first. That won't necessarily be true for this pokemon. In an offensive role, this pokemon could still boost its...
  12. CAP 13 CAP 2 - Concept Assessment

    I think what moves it will use will be largely dictated by what we give it in the other stages. If it has a gargantuan HP stat, it very well may use wish. If it already has an adequate fire move, it probably won't use V-Create or Sacred Fire, it may use Draco Meteor instead. I think pretty much...
  13. CAP 13 CAP 2 - Concept Assessment

    Something that people are saying quite a lot is that offensive is inevitable/has more options, and I just don't see this. Sure, a lot of support roles need help in making them viable, but isnt that just as true for offensive roles? If CAPmon gets horrible STAB(s), and few coverage moves, will...
  14. CAP 13 CAP 2 - Concept Assessment

    The entire idea of this CAP is unpredictability. Therefore, we want to make this pokemon capable of running many sets viably. However, if one set is extremely more viable than the other, it will take over and destroy the unpredictability factor that we're going for. Also, even if it runs a...
  15. CAP 13 CAP 2 - Part 1 - Concept Poll 1

    LouisCyphre Fire Blast Flarephoenix332
  16. Creative (and good) Movesets (READ THE OP FIRST)

    I think this set would be a lot better if azelf could learn spikes or toxic spikes, because what would end up happening is that you magic coat first turn and reflect stealth rocks, and then you can't set up your own. And without an attacking move, it is too specialized for my taste. New Set...
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