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  1. duo offense, quad core (peak 145)

    I know 145 isn't much, but I don't spend alot of time laddering on PO, I mainly use it to test a team, the DS is for competition and pleasure ( I swear PO has crazy hax ). Onto the team, this is actually a mutation of a team I'd been using recently. I had it posted here as 'time for a nap'...
  2. Rest, surprisingly reliable

    First off, I haven't tested this out much in any other tiers so I couldn't say how well this system would perform outside of UU. As for UU, I have been using this idea for a long time now and can say its stunningly effective, arguably comparable to more conventional forms of recovery as well as...
  3. time for a nap (stall)

    the name comes from the rest+healbell combo this team relies on. i got the idea from tonyflygon a while back but havn't seen many people use it. i personally like the combo as it removes the "lacks reliable recovery" problem from great pokes like the now UU swampert. Changes in bold Team...
  4. UU stall team

    i posted this originally in OU but the team has since shed its single OU mon and now qualifies as UU. since the original thread has died i thought it might pay off to get some tweaks to better attune it to UU rather than OU, where i've been doing the majority of my testing recently. to be honest...
  5. OU team... and stuff...

    it's not a weather team, trick room team, or anything of the like. its just a team that works well on it's own. fairly straightforward. changes in bold Steelix @ leftovers relaxed nature ability: sturdy 252 HP / 252 Def / 4 SpD -earthquake -dragon tail -protect -stealth rocks EQ & SR goes...
  6. All-Weather team

    as we all know weather teams dominate the current meta, so naturally i wanted to take a shot at it. i threw a couple quick teams together but couldnt make up my mind on what to really pursue and perfect first. so i just decided to make one team with EVERY weather inducer! I've seen a couple...
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