Quote:
Originally Posted by Fat tennisace0227
For the rest of it, Where the hell did Bone Rush come from? Anyways, no Endure on this. Power Whip should stay on there, and i guess Energy Ball for the LOL Specs set or Nasty Plot Mixed. Rock Tomb is just meh anyways.
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Lucario and the fact that is a mummy with bones in it tomb.
Anyways, I favor
Moonlight, and
disagree with Will-o-Wisp. I really like
Hammer Arm as the STAB move, but cannot decide what to do with the Punches.
Reasoning:
The core of Dusknoir's sets is Pain Split+Will-o-Wisp. Pain Split is different from Moonlight in that it has double the PP, never misses, and deals damage to the opponent. Will-o-Wisp doesn't fit with the kind of vengeful mummy we are going with and I would like to have another difference between this and Dusknoir besides just Pain Split.
Hammer Arm is just awesome. I really don't seem the mummy Chopping stuff or using Close Combat. Dynamic Punch has really meh accuracy and Super Power defeats the point of Bulk Up.
Edit:
Quote:
Originally Posted by Fat Viashino_wizard
I really don't see why this should get Hyper Voice, it just doesn't make sense to me. I think Morning Sun makes more sense for a mummy because of the heavy Sun theme of Egyptian mythology.
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The Sun theme of mummies does not allow for a lot of the vengeful moves we added. In Egyptian mythology, mummies never come back to life. That is a Western concept. So the Sun God thing doesn't really apply to this particular Mummy.
Quote:
Originally Posted by Fat Gothic Togekiss
What happened to Shadow Sneak? Also can we choose more than one Fighting Stab move and/or Elemental punch?
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Quote:
Originally Posted by Fat Viashino_wizard
I thought we were going to make it so that both physical priority STAB's were available but not on the same set.
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Another differentiator from Dusknoir mainly. Although I am not really opposed to adding back in if you guys really want it.