There was a rumour that the three D/P starters would be fighting, psychic and dark (a kangaroo, a ceratopian dinosaur and a cat, respectively). Here are all the triangles I can think of currently.
Fire>Dragon>Steel (Pseudo, probably as a secondary typing, Grass/fire, Fire/Dragon, Water/Steel (I know we already have one))
Ice>Rock>Ground (double weak pairings :))
Some of those aren't true 'starter' typings, since ice only got one resistance, but... eh.
If we wanted to be different, we could have the 'in a pinch' abilities for the second typing, or we could get a whole new bunch of abilities. It'd have to be a set though. Maybe a grass with Fire absorb, fire with Water absorb and water with um... Nature absorb? I dunno.
If we actually try for a generation like group, are we going to make some pokemon inherently crappy (like Masquerain), or are we still going to give them awesome stat placements/abilities?
E.G. 50/20/45/135/90/45 (HP/Atk/Def/Spe/SpA/SpD with a grand total of 385 BS) bug/flying with an ability like 'ignore the priority of damaging moves' and the move set, hypnosis, glare, WOW and Air Slash maybe (U-Turn would do nothing from that awesome base 20 attack...)? 5 base speed more than crobat, the current fastest sleeper and all the survivability of a wet paper bag, use Pain split on him, I dare you ;) (This was just an example I took about 2 minutes on).
I don't really like the current Type chart, but if we change even a small bit of it, the entire metagame will be thrown around. Well, you could probably get away with giving ice another weakness or something, but that's about it. Because we wouldn't be able to truly predict the outcome, we're trying to create pokemon geared at the current metagame aren't we?
BTW, will we be considering the old CAP pokemon when we make new ones, like as counters or things TO counter?
Last edited by Helios; Mar 23rd, 2008 at 7:40:19 PM.