I don't understand.
In the "Average Damage done by moves" thread, people told me "this isn't too useful because your opponent will end up trying to counter the move so that it hits for not very effective damage".
Now people are saying "this isn't too useful because you will end up trying to use the move so that it hits for super effective damage".
I don't know... sometimes I just end up smiling to myself in disbelief.
Anyway, it doesn't work like that. Sometimes you outpredict your opponent, and sometimes your opponent outpredicts you. So it's not very useful finding only the case when the move hits for SE. And it's not very useful finding only the case when the move hits for NVE. All the cases should be considered together, because sometimes you outpredict the opponent, and sometimes you get outpredicted.
Just so you know, I did exactly the same process here as I did in that thread. The only difference is that I calculated the average damage for two moves only here (Grass Knot and Low Kick), because the move power depends on the opponent. In the other thread, the move power for all moves is constant.
What I've shown is that Grass Knot and Energy Ball deal roughly the same amount of damage in the long run. So now it's up to you to decide which to incorporate in your movesets since, as far as I'm concerned, they're about equal.
For all your Pokemon needs (and more!) including: the Defensive EVs
applet, the Probabilities of Breeding IVs in Pokemon
applet, and the Ratings of Pokemon Base Stats
applet (now Version 2.0!)
. And also the IV to PID