Originally Posted by Fat yamipoli
yes, I explained it to him like this:
From what is known about col/XD pokemon is that they are based on numbers generated on the file (it DOES NOT restart apon making a new game, you will have to erase the file from the gamecube menu in order to get a new number set), plus a strange RNG. It also xors one pair of your numbers by a number too high to produce a shiny pokemon, meaning that for some people, they will never get a shiny that is produced by that number!
Wondercard is being looked at... We already know that it cannot produce shiny pokemon (and the reverse GTS server code also supports this).
It uses the same as wondercard generation. Of course, only mew and phione have wild PIDs.
Yes, I found goldursaring's post and quoted it in loadingNOW's topic just today :) I did not know about exactly how the "strain" was on shinies, but I guess I do now. Not that it was a large concern for me anyway.
Interesting My Pokémon Ranch uses the same generation as Wondercards. Also interesting that we know for sure they cannot be shiny now. I guess all there really is to do now is to wait for more information on this stuff.