That's some tough luck there Yoda but congrats. And I commend you for using a "team that doesn't exploit the AI" (and Clefable in general) and realizing that there's a pretty big difference between those that do and those that don't when you're talking about trying to break 200 wins.
Originally Posted by Fat Expert Evan
Wow, 321 with lopunny, latios, lucario? Congratulations Jump!
I'm rather curious as to why 2 sub/CMers and how are special defense wall foes are handled?
oh i missed this, thanks EE!
As for SpD for walls...I welcome them. None of them can do anything to Lopunny on Turn 1 except Regice Ice Beam which I have beaten about a dozen times even though it does over 25% to Luke with the first IB. And when Latios is set up, Substitute ensures I am able to kill them all in at most two turns. The only pokemon that aren't OHKOed by a +6 Latios Timid 252 SpA EVs Dragon Pulse are: Blissey, Probopass, Bastiodon Registeel, Regice, sometimes Metagross and Regice, and very rarely Skarmory and Magnezone (one of the four each has a like 50/50 shot).
I may be forgetting one or two but it doesn't matter because I ensure I am behind a sub 99.9% of the time, which ensures me that I win 99.999% of my battles with a +6 Subbed Latios. Lucario's only a liability because of its just "good" speed, meaning I have to get it into Salac range which is at least risky most of the time and impossible at others. Locking, say, Aggron into Stone Edge, Charming it and waiting for it to Struggle is a balancing act that I'm not sure can ever result in exactly a +6 Luke at 1-25% and Subbed, and this failure directly cost me my second highest streak at 268 to that Sash Garchomp and then Tyranitar.
The final reason for CMers is that Special Attacks are superior to Physical attacks in the BT if just because of Static, Flame Body, Poison Point, Effect Spore and Aftermath and Rough Skin. Those first three will probably screw you over at some point if the first or second poke has one of those abilities. I've considered Lum on Scizor but Sitrus is too useful to pass up, and futher, I cannot imagine a scenario in which I am locking in a Turn 1 Flame Body or Static poke to a move that Scizor is setting up on anyway. So it's only Turn two that those Abilities have a shot of screwing me over, and, well, lets just say I hope it happens after 330 if it's going to happen, lol. As far as Sub goes, it is the best and most useful way, in my opinion, to combat Brightpowder, Quick Claw, and Focus Sash all in one, though I advise at least one move on any one team that can deal with Brightpowder and evasion if you don't have Sub. Evasion's hardly an issue for as I've stated before because I don't care if I lock something into DT, it's off my screen in at most 19 turns regardless of what happens.