Quote:
Imo, obviously it will depend on the person you play against as some people really hate stall while others love stall.
Personally, I think the battles on Smogon U have often been significantly more offensive compared to the battles I've had on CaP.
(I'm also curious with who disagrees with me.)November 5th, 2008 06:09 PM
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Well, it depends. Sometimes what the metagame offers somehow bias the balance more towards offense or towards stall. Think for example to RBY and GSC. In RBY the lack of true walls apart from Chansey and few others, the high frequency of CHs, the fact that, being Hyper Beam glitched, most pokes had a powerful finishing move made RBY metagame a naturally offensive metagame. On the other hand, GSC, while fixing Hyper Beam and CH rate, throw out so many new, sturdy walls - Blissey, Suicune, Umbreon, Skarmory, Celebi, Lugia for Ubers... hell even today a good percentage of our walls born in the old GSC era - that the metagame shifted from offense to stall, as nothing aside from Snorlax could really break the most common walls - and even then, Skarmory used to wall most variants.
So, my question was: had the CaP additions influenced this balance along the lines i described so far?
BTW, thanks a lot for all the information you gave so far, but i think that there is still one wrong thing in how you described the metagame so far. Think to the Uber metagame article
http://www.smogon.com/dp/articles/uber_battling
Most of what is said about single pokes is not so interesting, simply because it summarizes what smogondex already says about them. It is instead very important what it tells us about the metagame itself - why phazers are not used, the fast-paced style, the importance of setup, the bias to the special side etc.
I think that this should be the crucial task of this thread:
make new people enter into the "mentality of CaP"
Anyway, goos job so far guys! :-) keep on!