Dec 26th, 2008, 3:40:42 AM
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#29
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np: Biffy Clyro - Shock Shock
Join Date: Feb 2006
Posts: 4,678
Malta
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Quote:
Originally Posted by Fat pokeboss9
I thought off making an extra thread for this but i decide to write it here because i can t find a better title for this.
No question, your calculations are very accurate, more accurate than my method to calculate damage of an attack. Very nice work X-Act**.
Now i wanna introduce my way to calculate damage. Its easy enough to use it during a battle.
In math it would sound so:
[(Attack Power x Stab x effectivity) -20%] x [(SpA x Boost)/SpD x Boost)]= Damage
The first factor has an + aberration of ca. 0,1-3% for the most used moves. It depends on the damage, more damage , more aberration.
The second factor is in theory perfect but during the battles you always have to appraise the result. Try to come as close to the exact result.
The damage is in HP, not in %.
But it shouldnt be a problem to randomize.
I take X-Act**s first example;
Modest Spec Kyogre with 252 SpA EVs used Thunder on a 321 Hp Palkia with 276SpD.
Now we have:
[( 120 x 1 x 1 ) -20%] x [(657 x 1 )/(276 x 1)] =
96 x ~2,33 ~ 225 ~ 70%
The exact average damage is 223,92.
For the min/max Damage i subtract/add 7,5% from/to my result.
Here i get 64,25-75,25 %. A little bit to high. Ofden its not necessary to be so exact, because you cannot influence it. You just know the damage would be a little more or less.
You dont believe me?
Here Act** 2nd example
110Atk with 252 Atk EVs and + Attack nature uses Thunderpunch against a 124Hp Bold Milotic with 252 Def EVs.
Now we see the next important point, we have to know the stats, i m honestly when i say i don t know Milotic stats.
After a simple look on its stats:
[(75 x 1 x 2) -20%] x ( 350/282 ) =
120 x 1,25 = 150 ~ 42%
148,23 (41,44) is the exact result.
Very close, isn t it? Of course you dont have use it every round, just when you think it will help you.
You may critisize this way is not exact and i have to round up/ down a lot. . This is right, but with a little feeling for numbers and basic math knowledge you can come close to the exact damage of every attack. Without help of any calculation software.
I hope you will enjoy my way of damage calculation, i use this way sucessfully for some months.
mfg pokeboss9
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I looked into your method and I understand why your method works... in fact, I can give you a way of improving its accuracy.
Simply replace the 20% in your formula by 16%.
(A quick way of approximating 16% is by dividing the number by 6. For 20% you divide it by 5.)
I assure you that this would result in better accuracy!
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