I had an incident where I copied over my data, so I've had to spend the last few days getting re-motivated and doing it over again.
I still have the TMs Section to do, but I figure I'll post these articles for your review.
From the Movepool Guide(WIP)
Type Diversity Matrix:
This section will go over which types tend to always have or deliberately exclude other attacking types in their movepools. After a brief overview, morphological categories listed above will be used to highlight newly available movepool options. For example, if they have Wings, Normal types usually get Flying moves and Heat Wave.
What I tried to do in the essential morphology section is get a consensus on what type of pokemon get which moves based on their body parts. Electric is a good example of my discretion. There are 3 Electrics with punches. Raichu only gets Thunderpunch, Ampharos gets Fire Punch and Thunderpunch, and Electivire gets all 3 elemental Punches. Thus I split the difference and went with Fire Punch and Thunderpunch. Brick Break and Focus Punch were unanimous.
With the exceptions of Normal and Flying, most types only had one pokemon with a beak or wings, so I copied down that pokemon’s whole relevant move list as a template.
Interpreting the Matrix
The Type Diversity Matrix is all about creating a pokemon’s initial allowable movepool.
For example. If CAP were to create an Electric/Grass type, its initial allowable competitive movepool would start with the “Always” moves. Take the type descriptions and go from there:
Grass acts as a primary type most of the time.
Always: Grass, Growth, Sunny Day, Swords Dance
Rare attack types: Electric, Fire, Ghost, Ice, Psychic, Water
Electric generally acts as a primary type.
Always: Electric, Signal Beam, Rain Dance, Light Screen
Rare attack types: Dragon, Ghost, Grass, Ground, Poison, Psychic, Rock, Water
The initial disallowed movepool will be more contentious. It would look at the rare attack types to determine unlikely damaging attacks. Grass and Electric both rarely see Ghost, Psychic, and Water moves, so those would be the first to go. Follow through and it would be along the lines of the following:
Support Moves are foggier territory than attack moves. For example, despite rarely having Water or Psychic attacks, the theoretical Electric/Grass is already assumed to be eligible for Rain Dance and Light Screen.
Finally, there are what some often call “flavor” moves. This is why we have the Essential Morphology breakdown. For example, if our Electric/Grass CAP Artist comes up with a design that has usable arms, one could, since Electric and Grass are both primary types, have a good discussion on whether or not it should get Fire Punch. Electrics with punches tend to get it, Grass types rarely get Fire moves at all. Ice Punch, however, seems to curry no favor with either Grass or Electric generally. That being said, both Ludicolo and Electivire get Ice Punch, so the argument against Ice Punch is not canonically bulletproof.
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|
Last edited by Deck Knight; Dec 27th, 2008 at 11:06:05 AM.