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Old Jan 3rd, 2009, 6:30:30 AM   #18
Minwu
 
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Join Date: Apr 2006
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The first team was better so I'll critique that one.

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Originally Posted by Fat Lolcat View Post
Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 204 HP / 32 Atk / 56 Def / 216 SDef
Brave Nature (+Atk, -Spd)
- Body Slam
- Earthquake
- Fire Blast
- Rest/Self Destruct

I was getting owned by jolteon/zapdos leads so i made snorlax my team leader. Not sure on what to choose for the last move

Purely a matter of preference, but I'd put your CBmence as your lead with a +speed nature to outspeed and OHKO Zapdos, who I see ~twice as much as Jolteon. Body Slam's para chance doesn't really outweigh the usefulness of Return/Frustration's power. I've gotten SD blocked by Gengar soooooo many times, just use Rest.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 148 Def / 16 Spd / 36 SAtk / 56 SDef
Bold Nature (+Def, -Atk)
- Reflect
- Psychic
- Thunderbolt/Fire Punch
- Wish

Just support for the team, wishes sala and snorlax mainly. Reflect is to help against Swamperts/Metagross/Heracross/TTar mainly. Fire punch or Tbolt?

Fire Punch.

Salamence (M) @ Choice Band
Trait: Intimidate
EVs: 252 Atk / 252 Spd / 4 SAtk
Naughty Nature (+Atk, -SDef)
- Earthquake
- Fire Blast
- Hidden Power [Flying]
- Rock Slide

A little brute strength to keep my offense and defense balanced. Helps to kill off things here and there. Covers Jirachis weaks.

With a +Speed nature and Aerial Ace instead of HP Flying, you won't ever have to switch away from an HP Ice Zapdos(both Ice and Fly need -1 speed IV). You'll also retain some Satk.

Gengar (F) @ Leftovers ** Toby
Trait: Levitate
EVs: 236 HP / 76 Def / 68 Spd / 128 SAtk
Timid Nature (+Spd, -Atk)
- Hypnosis/Destiny Bond
- Ice Punch
- Thunderbolt
- Will-O-Wisp

Works pretty good, I wish it would do more though. I mean Double Statusing is nice, but i've seen some crazy gengar sets that are pretty cool. Might Try Destiny bond or something

Hypnosis is best used to luck your way out of a pinch with Focus Punch, which DB is better at with scouting/prediction. Why that specific amount of HP and Def? Gengar can't really survive much, you have to outspeed the opponent and OHKO or 2HKO to hurt most anything. You don't have one move that can badly hurt Swampert, so maybe Giga Drain in the fourth slot?

Suicune @ Leftovers
Trait: Pressure
EVs: 240 HP / 136 Def / 24 Spd / 108 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Rest
- Sleep Talk
- Surf

Status Absorber and Meta/Swampert/Tar/etc counter.

You don't have a Hazer/PHazer, so maybe Roar over Sleep Talk? You have enough invested into defense to survive what Meta/Swampert could possibly dish out at you in two turns, barring CHes.

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 44 HP / 252 Atk / 44 Def / 168 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Rock Slide
- Substitute

DDTAR

Taunt could also work well to prevent Spikes, Rest, and setup moves. If you replaced Snorlax with Blissey you could even have another offensive move to deal with Flygon and Claydol, like Aerial Ace or HP Bug.
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Last edited by Minwu; Jan 3rd, 2009 at 6:41:34 AM.
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