Jan 25th, 2009, 1:04:57 AM
Join Date: Nov 2008
Originally Posted by Fat Croconaw Guy
Your solution seems really thrown together imo. for example, replacing Uxie pretty much guarantees that fighters are going to fuck your team over, which is a really bad thing given how threatening they are in UUs. I think Nidoqueen would be a much better solution, though I'm not a huge fan of Toxic Spikes in general. Either way, it can set up Toxic Spikes, Stealth Rock, and at least provide a buffer against some fighting types.
I am also not sold on Clefable as the only thing that is passing recovery around. It's a very risky method imo since you're basically hoping it stays alive the entire match or enough of it at least, and everything else is still going to take damage switching into SR and whatever the opponent is hurling at you. Wish is really easy to take advantage of, and running such a "risky" recovery method for your whole team probably isn't wise. I think Rest + cleric support is a far better option to use here. I suggest defensive Shaymin with Aromatherapy over Tangrowth and Rest on walls that really need it. Using unreliable things on stall teams is never good since they can't function without a reliable and healthy core.
I really don't see the use of Arcanine here. The only thing is really does is stop some fire-types, and SR screws it over quickly anyways (even with Wish support, it dies pretty fast). I suggest Milotic >>> Arcanine to provide a more reliable wall that isn't SR weak, and it has better defenses and a good recovery move. Of course, it also take fire-type attacks. I would consider making it focused on taking special hits since it actually does that better than taking physical, and your team lacks a true special wall.
To recap, this would mean your team would be:
Nidoqueen / Uxie
I mean, it looks pretty solid. You have Staraptor troubles, but everybody does. Just outpredict it and wear it down quickly with SR and your attacks. I actually don't think Nidoqueen is necessary as long as you have plenty of Toxic (though that might not be possible, so eh) and basically all of the team bar Milotic can cope with Toxic Spikes (and it does have Marvel Scale after all). Of course, Claydol can kill two birds with one stone here, but I don't want to go around making too many changes since this is your team, not mine.
Your suggestions seem really sound. I was going over the team with a member from PC earlier today. He recommended some changes similar to yours. I'll add those now.
I'll also implement some things you suggested, like Milotic>> Arcanine, and defensive Shaymin>> Tangrowth.
Has officially left the Community of Smogon due to the immense theorymon that just pissed me off. I'll be on Shoddy still.