I didn't say aggressive stall teams are the best teams, partially because aggressive defines playstyle, but that they're the most dangerous to play against. You have the advantage versus fail teams, and against stall teams, it's just a battle of who can not lose (akin 500+ turn snoozer), so the only real matchup here is versus offensive teams. If it's a well-built offensive team, you have no chance of flatout walling it because quite frankly, you can't. You can try to, and this is where stall teams, or at least stalling players, lose. What you should do instead is attack; chances are, the offensive team won't have the same walling capabilities that you do and can't shrug off attacks as easily. So despite your limited offense, you're at least making progress. You're telling the offense, "hey, you have 20 turns to break me before I break you", putting pressure on them. Whereas if you play the normal walling, you're saying "don't worry, take your time to set up and beat me, I won't do anything to you."
So if you want a step by step guide:
1. Make good stall team
2. Attack when faced with a fast-paced offensive team rather than stall
@Wichu: Only to native 3rd gen players. As far as I'm concerned (and the rest of the English speaking population), adv. = advanced, plug in the word "advanced" and voila. And plus, it's under the GSC section. That should be enough...
Last edited by Borat; Mar 3rd, 2009 at 1:54:26 AM.