The set's name. Avoid stuff like "ObiMence" and other names. If it has a name people generally use, put that here ("CBMence", for instance), otherwise, give it a short and easy description.
The first move (generally the most important)
Next most important
You should know what goes here by now
And here. Limit the number of move / move / move kind of stuff ("slashitis"). If you really think the Pokemon can use Hidden Power Poison, Tackle, Rock Throw, Take Down, Struggle, and Sketch here, just pick the best one or two, and mention the others in other options or the set description.
Put the item here
Put the ability here if you need to specifically recommend one over the other. If a Pokemon has two abilities, and they are just as good (or just as bad), there's no reason to put Run Away / Illuminate here.
Nature goes here. Just put the nature name (Impish), don't put Impish (+Def, -SpA)
The proper format is HP / Atk / Def / SpA / SpD / Spe
. If an EV is 0, don't list it.
If an IV is 31, don't list it. This is primarily for purposes of Hidden Power (Persian is an excellent example of this), but you may also want an IV of 0 in Speed for Trick Room or what have you. The proper format is the same for EVs, HP / Atk / Def / SpA / SpD / Spe
<p>Set comments go here with proper HTML formatting, as chaos explained in the HTML primer. Use this to explain specific information about the set itself. This is not a place to give a general overview of the Pokemon; that can go in the "Opinion" section.</p>
<p>This area is designed for in-depth comments about team support. You are expected to write about general support; what stuff Gyarados can use in general to maximize its utility. What else can be used to take out the Pokémon's counters? What Pokémon are likely to be paired with the opponent's counters? Finally, one should add what general strategies can be used team-wise, where you can also emphasize anything else you want to.</p>
<p>Put alternative moves here. You can think of moves worthy of putting about anywhere but were not mentioned yet, but also moves you put on one set, but not on another. In that case, you would go "on the bulky set, Roar is an option as well, to blah blah blah", even if Roar was already on your mixed sweeper set. Give reasons for every move you suggest, don't just say "Zap Cannon, Focus Punch, Water Sport, Mimic, Mach Punch, Iron Defense.".</p>
<p>This is me describing the general EV spread of the Pokemon! This is a good place to explain why Charizard might want its HP to be odd (so it can switch into Stealth Rock twice) if it's not using Substitute + Belly Drum. Perhaps you will give the important Speed breakpoints to meet ("Charizard wants to be at least 272 Speed to outpace Jolly Scarf Wobbuffet, which requires 144 Speed EVs with a neutral nature. If you are going that high, however, you might as well get to 274 Speed so you're faster than even Jolly Beedrill, which means Charizard will need 152 Speed EVs.").</p>
<p>Just because this section is titled Opinion doesn't mean you don't have to back up what you say. Better than "I like Charizard." is "I like Charizard because it gets STAB Fire Punch, Blaze, and a powerful Flying STAB to back it up.". Better still is to simply remove the "I" part and just go with "Charizard's power comes from its STAB Fire Punch paired with Blaze and STAB Flying attacks.".</p>
<p>People are reading the analysis to learn about the Pokemon, not you; to be honest, nobody really cares what "you" think.</p>
<p>Jumpluff can come in on your Substitute, Belly Drum, or Earthquake and Encore you, but can't come in on your STAB moves. This is another Pokemon that counters Charizard in a similar manner to Jumpluff.</p>
<p>Because Charizard has a lot of possible counters, I've decided to break this up into more paragraphs than one, but because I did this, I need to group the counters logically. This would be a poor place to put Encore Alakazam, because it's so similar to the above mention of Jumpluff. Instead, I could mention Suicune here, because it walls all of Charizard's attacks and poses an offensive threat. Or maybe I'll mention how much Charizard is hurt by Stealth Rock here. Remember, the counters section isn't necessarily reserved for Pokemon, you can mention other dangers. An excellent example of this is how Shedinja needs to watch out for certain weather and all entry hazards.</p>
<p>Don't list Weavile as a Charizard counter, even if it does have Specs HP Rock. Sure, you may be faster and have a OHKO, but you can't switch in Weavile on any of Charizard's moves without dying. Some Pokemon, however, are like Garchomp, in that it's very difficult to counter them directly. In this case, mentioning things like Weavile may be warranted, if for no reason other than because Garchomp's counters section would be pretty meager otherwise, and because once it's locked into an Outrage, it can't switch out. However, these types of counters need to be Pokemon that prevent switching somehow (Arena Trap, Pursuit, stopping an Outrage, etc.) or threaten a wide variety of Pokemon. Sure, you may be able to kill my Pokemon with yours after you first sacrifice something to bring it in, but if your Pokemon can't actually cause damage to the rest of their team or set up something like Spikes, then I will just switch out and you will accomplish nothing, because you are using an overspecific counter. That is not the kind of counter we want in this section.</p>
If any of the lines has no information on it (for instance, a Pokemon with all 31 IVs), you can simply delete the entire line (so it would go EVs:, then [Set Comments]).
Here's a copyable version:
Formatting guide and outline created by obi.