Quote:
Originally Posted by Fat dragonites
Having modeled my own team some (okay 95%) from this team I can honestly say it's pretty cool. However, I'd like to point out a few flaws and how I dealt with them (and exploited them to combat this team) while using the team.
1. Stratagem- Technician > Levitate increases powe and survivability. If an AP boost is managed, Strat easily takes out half a team (lacking Blissey).
|
Uh, no, I don't agree with this. The ground immunity is much more important than getting a small boost in power. Either way Blissey takes this on, so I don't see your point here. Survivability? Who needs survivability when it's a SUICIDE lead? Either way, I still disagree. Levitate allows you to switch into more menacing threats, and still hit back. Can you give me something in particular that tech gem would kill that it really needs to, as opposed to non tech?
Quote:
|
2. In order to help with your Infernape problem, you changed Specs Rotom-W to Scarf Rotom-H, who yes, does help against Ape, but then opens the team up to Pursuit Tar.
|
Specs Rotom sadly opens the team up to Pursuit tar as well. If you're going to say that's a problem, you might as well tell us to ditch Rotom as a whole, which we aren't going to do.
Quote:
|
3. Snorlax- I dunno about you 3, but I found that people tried poisoning Lax and that he took so little from Special Ice/Fire types that Thick Fat was less appealing than immunity. I've got to admit, you guy rrally opened me up to this guy.
|
Okay, we have also considered Immunity in the past. It's valid option, and as we have said before there are many parts in the team that you can customize to your liking. Heatran, however, does about 40% without Thick Fat, which we did not like at all. As a result, we kept Thick Fat.
Quote:
|
4.Salamence- Definite beast... but SR is a huge burden on him without a spinner- especially when coming in and out leaves no time for Roost. Not a big problem, though I much preferred Outrage to hit hard and switch less.
|
It actually does get to use roost when it's in on something that it threatens hard, such as Skarmory. Obviously not as much as something who can take hits better like Zapdos, but this has helped Mence stay in longer for the game in order to keep the threats gonig.
Quote:
|
6. Ape... early on I realized that 192 Speed was being used. I used 196 and eventually bumped it up to 252 to outspeed yours 100% of the time. Overheat seemed to me a poor option because of the power drop forcing you to switch. Fire Blast may not KO Rotom, but it delivers the necessary damage for Gross, Celebi, and Jirachi. More importantly, on mispredicts you can use it again w/ full Sp Att Stone Edge just didn't seem to handle Mence. HP Ice handles Mence, Flygon, and Gliscor w/o any investment. CC and Mach Punch ara just Stellar.
|
We just bumped it up a bit to outspeed Timid Fidgit. Overheat, considering the lower amount of SpA evs we invested, was the ideal choice for us, and that OHKO on Rotom is very important. I will also note that even with the SpA drop Overheat does considerably high amounts of damage to everything you have said. Basically this Infernape was used to make up for the shortcomings or Salamence in the physical department. We'd like to stick physical for this.
Quote:
|
Overall, great team, but it doesn't do too well against Axe's stall. Then again, nothing does well against Axe's anything
|
TBH, Axe originally took a stall version of a team Beej, Mag and I made prior. He then modified it to his own liking, and I will say it is indeed the deadliest stall in CaP. However, this team can infact do a number to Axe's stall, or any stall in particular. This team isn't invincible, nor is any team out there.
Anyways, thanks for the comments. However, we did say that we are not looking to change anything in the intro.