I've been laddering using this Cyclohm with much success. The thing with Cyclohm is that it can hit its switch ins bar Blissey quite hard, but the trick is to time switches correctly. Entry hazards and hard hitting moves quickly chip off Cyclohm's health faster than it can recover, so it is very important to time switches correctly with Cyclohm. However, it is a great offensive threat, and has been shining much more in the offensive area in the defensive, in my opinion. However, this is still quite early into playtesting.
Dugtrio usage has been common as well, and is another reason to keep Cyclohm usage to a limit until late game. Cyclohm in all is a great pokemon, but it's main downside for me is probably it's lack of ability to switch into some light hitting special threats, such as a Starmie. Special biased Water typed pokemon in particular can usually give Cyclohm a hard time switching in. Anyways, here's the set I am using.
Cyclohm @ Life Orb
Ability: Shield Dust
EVs: 212 HP/240 Spd/56 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Draco Meteor
- Slack Off
The EVs here were used for various reasons. With 212 EVs in HP, I reach 410 HP, which is a perfect number for Life Orb. This gives Cyclohm formidable bulk in a tank as well as the ability to last 5 Seismic Tosses from Blissey, although that really isn't too relevant. I ran 240 Speed to reach 281 Speed, effectively outspeeding Adamant Lucario as well as everything trying to stay one point above it at 280. The concept here is to switch this thing in after a kill, or as a late game cleaner, similar to Tennis's set. The bulk of this has saved me from a lot of losses. For example, this Cyclohm took about 75% from a Max Attack Adamant Meta EQ with Life Orb. That is pretty damn bulky, so I am not really going for much defense here when I already have that much. Draco Meteor was too good to give up, and dents most switch ins hard.
As for things that Cyclohm has really fucked over, I'd say the number one victim is SubBounce gyara. Cyclohm literally screws this thing over, due to Shield Dust negating Bounce paralysis, and resisting both STABs with insane defense. Prior to this CaP, Sub Bounce Gyara took on a lot of threats in the metagame, and even non Bulk Up Arghonaut. I expect to see a decline in Arghonaut usage due to this, as well as Sub Bounce Gyara. Mamoswine as mentioned earlier is also quite threatening to Cyclohm, although even they have to watch out for Dragon Pulses and whatnot.
For Shield Dust vs. Static, it's pretty much a decision between to not get haxed, or to hax back. I chose Shield Dust for a more reliable switch to most Jirachi, as well as something that can withstand a Machamp DynamicPunch without risking confusion. Bounce, and other luck related moves are dead with Shield Dust, so I chose the safe route.
Last edited by Plus; Jun 2nd, 2009 at 2:05:17 AM.