View Single Post
Old Dec 23rd, 2009, 1:16:16 PM   #10
Maris
 
Maris's Avatar
 
Join Date: Sep 2009
Posts: 149
Default

Quote:
Originally Posted by Fat Borat View Post
Depends on the teams really. Because you have complete control over the team you choose to play, you have control of how long the battles are. Some teams can consistently pull off wins/losses in 40-60 turns, others 100-150. Battles don't tend to last longer than that without the game having already been decided.

But usually, no, not this long. This is an exception more than anything, but still, it's certainly nowhere near the longest I've played.

And I think it was about an hour and a half.

Anyway, to do reviews:

Msc mentions - Donphan, Houndoom, Slowbro, Muk

Blissey, a category on its own.

Popular failures. I have no idea why people used these. – Kingdra, Alakazam, Jumpluff, Scizor, Smeargle

Pokemon that reshaped GSC – Snorlax, Raikou, Suicune, Skarmory, Marowak

Omnipotent – Zapdos, Starmie, Forretress, Cloyster, Miltank, Heracross, Nidoking, Dragonite, Tyranitar
heres why scizor/smeargle were used one word baton pass. Scizor is a better jolteon that is WW by skarm rather than Roared by raikou. useful because if you pp stall skarm out of WW's you sweep. Scizor passes to marowak@thick club
fire blast
EQ
rest
rock slide
Smeargle on the other hand could BP belly drums to pokemons that needed ATK. however... i generally agree that scizor and smeargle were weak and just wasted a team slot
Maris is offline   Reply With Quote