Originally Posted by Fat Lemmiwinks MkII
Not really, given that Aqua Tail 2HKOs your spread, and is potential setup fodder for Magnet Rise variants. I wouldn't mention any old threat that requires some playing around as a weakness just for the hell of it, it is just that your team is particularly liable to Aggron as you offer it easy setup and have no reliable method of dealing with it.
Aggron really isn't much of an issue as long as I don't get severely outplayed and sacrifice Donphan. If I switch in Donphan and he uses Aqua Tail, then he has to pick set up or finish me off. If he finishes me off, I just revenge it with anything minus Froslass or Swellow. If he sets up, he gets Earthquaked. And nothing uses MRise + RP + Life Orb + Jolly, so I am safe for the most part there as well.
Do you really think losing Moltres for Blaziken is worth it when I have a stellar (not "perfect", but stellar) check to Aggron?
Originally Posted by Fat IronBullet93
Hey fellow IM fan:)
Excellent team, I remember playing you a few weeks ago.
Backing up Timid on Moltres here, mainly to outspeed Jolly base 80's and tie with Timid Porygon-z.
Also, you might want to try out Assurance on Donphan. I use it and it works excellently as I've seen Missy to be a common switch-in, to block spin or try and set up. Works decently on Froslass and other spin blockers as well. Spiritomb is 2HKOed by Earthquake anyway.
Not much else to say, as Bluewind said, SubPunch Azu can do a number to your team, but I guess you can play around it depending on the moveset.
Well done and gl.
Assurance doesn't hit Moltres hard on the switch, which is my main reason for using it other than OHKOing Froslass.
@ Timid Moltres:
I played a couple matches with it, and tbqh I don't really know if I should keep it. I really missed the Fire Power that 383 SpA gave me, especially versus threats such as Milotic and Blastoise.
I'll test it more though.
I don't really follow what you're saying. Why would I use Pursuit on a wall breaker / sweeper over its main STAB move? How is Absol just going to die from Life Orb when Mismagius flees? If Mismagius flees I will get a Swords Dance and KO something. Why would I switch to Claydol over Donphan and hit Ghosts less hard, while actually losing to them rather than 2HKO / OHKO most Ghosts?