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Old Feb 12th, 2010, 8:28:27 PM   #12
eric the espeon
maybe I just misunderstood
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I'd like to show my thoughts on the underlying aims of Pokemon as a game, those which the Characteristics of a Desirable Pokemon Metagame themselves could be based upon. Here is the log of a conversation with Doug about them:

...


I think that the one thing that is almost indisputable is that we want Competitive Pokemon to be a widely played game, from a rulechangers perspective this is achieved by improving the game. By making it more "Appealing" to players. This does not mean losing any of the competitiveness which Smogon strives for, or decreasing the skill element, by any means. Those two factors are arguably the biggest draws for almost all of our players. Just because we would aim to make the game more appealing does not mean we would resort to gimmicks like the one Doug suggested as an extreme example. "Lets give people point on ladder for good nicknames" would be extremely counter-productive to the lasting appealingness of the game to a vast majority of players, and whatever Smogon's leadership in the future becomes will realize this.

However appealingness on it's own has certain problems, it does not address points such as sticking to game mechanics exactly (for example not implementing the acid weather glitch would be pretty popular with many players) or prevent convoluted, but possibly appealing, rulesets like the "unban low level Ubers". As a counter-balance I suggest that we aim to construct a metagame that also minimizes (but not eliminates, as that is effectively impossible) arbitrariness. This includes minimizing arbitrariness in terms of mechanics implementation, ruleset, ladder and external to battle parts of the metagame design, and any testing procedure.

I think that all of the ideas for Characteristics of a Desirable Metagame so far mentioned in this thread can be quite directly based on one or both of these principles, and that they can be useful tools to allow us to decide on the specifics of what we want from this game.

And to each of the other posts, it's impressive how much has been written with such high content density. Brilliant walls of text.
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