thoughts have you considered using an evolutionary learning function?
the book blondie24 does a good job describing an evolutionary learning function. i'd end up using that, for a team at the beginning i'd assign every neural net a "random" team that was pregenerated. i'm sure there are more than enough pregenerated teams you could use.
the other option is to go with setting each status condition with positive and negative values. this however would require you to watch your game play and to note "dumb" moves the neural net does.
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