the stats of collecting only data from the winners is USELESS. there are far more shitty battlers then good battlers, and since shitty battlers battle shitty battlers more often due to how the ladder works, that wont solve anything.
I end up saying this every other stats thread but you either have to do weighted (rating*usage) or only count useage above a cutoff threshold say 1300 or some other random number
Highest Rank on Uber ladder: 1 CRE: 1746.436
99% of players whine about bad luck like prepubescent school girls. If you're one of those 99%, who just love to bitch, put this in your signature.