Okay, I've done forum games on some other forums. And I saw that the only thing that people mainly play here are Mafia games and such...Now I'm not saying that's bad, but I got a game idea that is fairly cool and new.
This game is based around turn based strategy. This type of game is NOT a diplomacy game, though diplomacy is good. In this game, you are a "specific" CO (commanding officer) who is part of a faction with other COs. You control a set of units within your faction, and receive a daily income of funds based on what territories you control. With these funds, you purchase units and upgrades. Games like these usually have a round based system in which all participating players post their actions for that round, then the results are posted up and such. This is round system is not to be mistaken as a mafia theme also. Players, much like in any strategy game, move their units from territory to territory. Rules as to how a territory is captured is determined by the host before the game is played and is shown in the original post. Usually, each faction or team will have a choice of two to four CO's, each with their own special ability. Once again, how the abilities function is up to the host to determine before playing the game. The host may also decide if the CO's can directly take part in actions (such as combat alongside his/her units) or not.
To keep threads from being filled up, the host must edit their posts on any updates. Also, players are encouraged to make their own initial post and regularly update it when a round has been completed. The game is a bit slower (or it can be fast depending on the activity of the players and host), and it isn't based on time, as it is based on everyone finishing their actions. Sometimes, a round may be completed if a person takes forever in posting their action.
My game is called Army Men: The Battle for the Front Yard. It's based on the plastic toy soldiers that used to be ever popular before video games, and also it takes some inspiration from the N64 game, Sarge's Heroes. In my game, rounds are also divided into "Sub-Rounds", which are much like rounds, but more actions are split up and more complex. There are 10 slots for players, but more can be opened up later on, with three different factions.
Anyways, I don't know how many people will support this, but I think that this is a unique game on it's own. If necessary, I will provide the game I talked about earlier, which I made earlier at another forum that I really wanted to try out.