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Old May 13th, 2010, 6:41:31 PM   #1
Aerrow
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Join Date: Nov 2009
Posts: 1,557
Toronto, Canada
Default |Flame Saber|[UBER]



Although, I have gone through many Uber teams in my Uber career, I have never posted a rate my team thread/ topic about one so I decided to post on of my recent team which has had decent success reaching a CRE ranging from approximately 1350-1400, barely missing the top 50 on the leader board. I knew this team revolving around a Roosting Physical Ho-Oh could be improved, so I decided to post this team and seek advice from the Smogon Community. I hope you guys enjoy reading about this kind of successful team and I hope I don’t bore you too much.



Changes in the Team Since When it was Posted








Team At a Glance





Lead Replaced By


Honour [NN]
Groudon @ Leftovers
Impish Nature | Drought Ability
252 Hp/ 156 Atk/ 32 Def/ 60 SpDef/ 8 Spe
Perfect IV’s
Earthquake
Stone Edge
Stealth Rock
Thunder Wave

Reasons

Basically, It has been moved from being one of the team's tanks to the lead position because and empty slot was needed to add a Pokemon which could successfully counter CM Rest Talk Kyogre which was a threat.

Old Lead
...




Valiance
[NN]
Forretress @ Leftovers
Careful Nature | Sturdy Ability
252 Hp/ 44 Atk/ 212 SpDef
Perfect IV’s
Rapid Spin
Toxic Spikes
Spikes
Payback

Opinion and Thoughts

If you are an experienced Uber battler, you may already know that for Ho-Oh to sweep to it’s fullest potential, it needs all the help it can get to successfully sweep with the least amount of trouble caused and it is for this very reason that I have provided it with not only a rapid spinner [Ho-Oh has to pay a toll of 50% of its HP every time it switches into stealth rocks], but also I had thought of maximizing its potential but providing it with both spikes and toxic spikes support as this will help it wear down the opponent much faster. And what other Pokémon to use than Forretress which can successfully set up both these entry hazards [most of the time], while also striving to be an excellent rapid spinner as well?

Technical Information
[EV’s, Moves, Nature]
For the actual set, I have chosen to run the standard specially defensive Forretress set as it allows it to more efficiently compete in the Uber metagame which is primarily based around special attacks. This set not only takes STAB dragon type attacks from the likes of Palkia like a beast, it also is able to deal with OU Pokémon used in the Uber tier including Salamence spamming Draco Meteors and ever so common Gengar which is ‘thought’ to be one of Forrtress’ counters. This set also allows this Pokémon to set up its entry hazards with much more ease as it can now take many of the common attacks in the Uber Tier including Draco Meteor among others. But of course, the greatest weakness of any Pokémon which sets up entry hazards is a rapid spinner and this is exactly the reason I have this Pokémon …




Defiance
[NN]
Giratina-O @ Griseous Orb
Lonely Nature | Levitate Ability
248 Atk/ 64 SpAtk/ 196 Spe
IV’s:
Hidden Power [Fire]
Dragon Claw
Shadow Sneak
Draco Meteor

Opinion and Thoughts

In my opinion, Giratina-O serves not only as one of the best spin blockers in the Uber metagame, but also this Pokémon can take on the roles of an excellent special sweeper, only without the need of setting up and boosting moves like calm mind and such. Giratina-O, nicknamed ‘the Great Wall’ definably lives up to its name as its massive base HP stat coupled up with its great defensive stats make it not only a defensive Pokémon but also an excellent sweeper as it also has a decent special attack and access to a STAB priority move and also, a great set of other moves which allow it not only to overcome its common counters like choice band Scizor but also allow it to sweep by firing off STAB powered dragon claws or Draco Meteors for added power.

Technical Information
[EV’s, Moves, Nature]
As you can see, I’m running the standard mixed attacking Giratina-O set which is pretty basic, yet very effective. Not a lot to say here about the EV’s, moves and such here, so I guess I’ll quickly write about the strategy. After [If] Forretress has started to set up [Hopefully Finished], the opponent will most probably switch into a rapid spinner which will most likely be their own Forretress and as they attempt to rapid spin, I switch into this beast without taking any damage as Giratina is immune to normal type moves [for anyone who doesn’t already know]. Then I proceed with path [A] [which is using Hidden Power [Fire] to finish off Forretress if the decide to stay in] or [B] [go strait for a Dragon Claw or Draco Meteor if I predict a switch to a Pokémon that resists the fire attributed move]. That’s basically the strategy associated with using Giratina-O on this team.




Elegance [NN]
Latias @ Soul Dew
Timid Nature | Levitate Ability
112 HP/204 SpA/192 Spe
Perfect IV's
Calm Mind
Dragon Pulse
Thunder
Recover

Reasons

Team was needing an exceptional counter to CM RestTalk Kyogre as it could cause many problems for the team and basically stop Ho-Oh's sweep as it brought in the rain among other things. CM/ Recover Latias does a great job countering this Kyogre as it can set up CM after CM beside the Ogre and when the time is right , it can KO Kyogre with a swift Thunder.


Old Pokemon

...



Eternity [NN]
Dialga @ Choice Scarf
Timid Nature | Pressure Ability
4 Atk/ 252 SpAtk/ 252 Spe
Perfect IV's
Draco Meteor
Thunder
Fire Blast
Dragon Pulse

Reasons

Dialga also aspires to be a great revenge killer just like my former revenge killer, Palkia, but it seems as Dialga is more suitable for this team as it doesn't add another Dragon Type Weakness which Palkia did. So in short, Dialaga achieves the same role as Palkia but is just better for the rest of this team in terms of synergy 9Without Dialga, I would be sending out Forretress every time I see a Dragon Type attack coming).

Old Member

...




Chivalry [NN]
Ho-Oh @ Life Orb
Adamant Nature | Pressure Ability
252 Atk/ 224 Hp/ 32 Spe
Perfect IV’s
Sacred Fire
Brave Bird
Earthquake
Roost

Opinion and Thoughts

Say hello to the star of the show. Ho-Oh with its massive attack stat coupled with its wide move pool of attacks and access to a useful recovery move makes it an excellent late game sweeper even without the need of a set up move [Calm Mind, Swords Dance, etc]. With its STAB powered signature move, Sacred Fire, Ho-Oh can prove to be a great threat and with its counters removed and with every entry hazard it needs [Courtesy of the rest of the team] there’s pretty much nothing that can stop its rampage from completely destroying the opponent’s team.

Technical Information
[EV’s, Moves, Nature]
As you can see, I’m using a standard physical attacker Ho-Oh set which aspires to be one of the best late game sweeper sets in the Tier. The given speed EV’s allow Ho-Oh to out speed most defensive Kyogre without the thunder wave support Groudon provides and also it can out speed Jolly Tyranitar. Max attack allows Ho-Oh to attack with the most ferocity possible and the rest of the EV’s are put into HP for bulk and survivability. The move pool consisting of two STAB attacks and the last for almost perfect coverage, there isn’t much that can stop Ho-Oh after Spikes, Toxic Spikes, Stealth Rock and possible paralysis. If everything were to go according to the strategy, the opponent would probably facing defeat much faster then he had been expecting victory.



Team At a Final Glance





Well, that was my newest Uber team and I hope you enjoyed reading about it! I’m still actively battling with this team and would like to reach the leader board so any [thought out and logical] advice is completely welcome, so please post giving suggestions on how to improve this team!


__________________


Last edited by Aerrow; May 15th, 2010 at 11:19:47 PM.
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