So I was toying with the idea for a mafia game involved a mystery that certain characters had to solve. Think of it as sort of a side game just for kicks. It shouldn't affect the main gameplay, so maybe it'd even be ok for a beginner mafia game (but if it's not that's okay, I'm just saying I don't want the game as a whole to be too complicated). But the more my game designer brain kicked around the idea, the more it evolved into a concept where you start with a powerful mafia, and have villagers that become more powerful by unraveling clues behind the mafia. You could even have mafia powers that allow them to leave red herrings and such. Needless to say, this is the opposite of not complicated and not affecting gameplay. But if the kinks are ironed out, it could be very interesting. Any thoughts?
I will always go to sleep, even in a house where I just murdered a couple of cops. - Lightwolf