Guys, I have started to lose hope. MattJ brought up a huge concern a few months ago (a few pages back) about the tremendous speed of the clock that determines the seed. Let's say we decide to hit A (select the seed) several T's from 0 (T=n/256). I hit seeds f4e0 and f4e1 a scary amount of times, making my supposed reaction time 1/(25536*256) = virtually 0.
Compare this to my delay range for a 60 frames/sec rate for hgss, which I can usually narrow down to 2 or 4 frames if I use pikatimer. that's 2/60 and 4/60 respectively, or 33.33 ms / 66.66 ms (forget the fact that the 4th gen games pretty much lock onto odd or even values depending on your cartridge, making pinpoint accuracy even less necessary). This all just doesn't mesh. How are we getting such close results on a huge clock, yet it takes most beginners a long time to calibrate for a frame on a 60 fps clock? This is the only reason that I question the tempo/beat theories, because human error is still a huge issue.
Then again, flovv supplied the proof that the seed is copied from an internal clock at or around the time you press A, so that has to be how it is generated. I'm starting to wonder if certain blocks of seeds, such as those shown in mine and MattJ's data, are available based on the amount of clock cycles (T's) you wait, or something. Unfortunately, I've had 0 time to work more on this, and I also wanted to bump this thread to see if anyone was interested in this anymore. The only reasons I see that it is necessary to RNG abuse on FRLG is to obtain the exclusive Selfdestruct Mewtwo, and for sheer completeness. I hope this is motivation enough to keep this cause going.
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Quote:
Originally Posted by Fat Melee Mewtwo
If RBY Cloyster didn't have Clamp hax, would you stick your dick in that?
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