In the meantime, I'm learning how to program in Objective-C, which is the primary language for iPhone/iPod Touch/iPad and Mac OS X development. I know zari is pretty busy right now with LC and hasn't had much time to work on the seedfinder, but I thought I would at least build a mac compatible program, just to have SOMETHING. The reason we stopped using Java is because it does not handle unsigned 32 bit integers (which is what all seeds and pid's are) without the clumsy and memory intensive use of 64 bit signed integers. So, we lose multiplatform compatibility (at the moment until I become more proficient or until Zari finishes) for performance.
In essence, what the program will be is sort of a subset of PokeRNG that instead limits itself to 2-byte starting seeds, with a gui resembling a very stripped-down RNG Reporter, allowing for search of spreads within a user defined delay range. This will intially only be used to find spreads -- metronome implementation will come much later.
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Quote:
Originally Posted by Fat Melee Mewtwo
If RBY Cloyster didn't have Clamp hax, would you stick your dick in that?
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