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Old Aug 1st, 2010, 5:29:39 PM   #20
husk
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Join Date: Jan 2005
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Quote:
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/16 Def/240 SDef
Impish nature (+Def, -SAtk)

- Stealth Rock
- Spikes
- Rapid Spin
- Payback

My personal preference on forry EVs you get an extra point in def thanks to the 16 evs you put in.

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Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/48 Spd/208 SDef
Calm nature (+SDef, -Atk)
- Flamethrower
- Rest
- Roar
- Sleep Talk

Again, I don't burn often and this is what I use to take on zapdos/rotom often so the power is a definite plus. Also with no SpAtk I think you need the power. Though burning a Tyranitar would be really helpful.

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Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Naive nature (+Spd, -SDef)
- Earthquake
- Outrage
- Fire Blast
- U-turn
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Rotom-w @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Hydro Pump
- Trick
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Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/252 Def/4 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Wish
- Protect
- Roar

For hitting random stuff harder. Skarms/Lucarios/Swamperts. Helps a lot imo.

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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/252 Spd/4 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Thunderbolt
- Substitute

Works really well with the team. Addresses the issues of the team being relatively slow as well as special weak (lo starmie for example) as well as providing a very viable lategame threat. Also helps with lategame or last pokemon cune.

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