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Old Aug 25th, 2010, 2:19:51 PM   #39
Nails
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Due to a lack of a better place to ask it, I guess here works.

Is Claydol a viable spinner in CAP? It takes nothing from spikes or toxic spikes, resists stealth rock, and its stabs hit the two main spin blockers (as well as gengar if it matters) for super effective damage.

Standard Utility Claydol (200 SpA) vs Standard (304/196) Kitsunoh - 66.7%-77.8%
Max SpA Claydol (262) vs Standard Kitsunoh - 86.5%-101.6% - Almost a guaranteed ohko after one layer of spikes (although admittedly Max SpA claydol loses a large amount of bulk)

Utility Claydol (200) vs Max/Min Rev (392 Hp, 276 SpD) - 36.9%-43.3%
Utility Claydol vs Wallrev (330 SpD) - 31.1%-36.4%
Utility Claydol vs Bulk Up Rev (372 SpD) - 27.8%-32.6%

Max SpA Claydol (262) vs 276 Rev - 47.9%-56.3%
262 Claydol vs 330 Rev - 40.3%-47.4%
262 Claydol vs 372 Rev - 35.9%-42.3%

Claydol also outspeeds Revenankh, so unless Rev gets very lucky with shed skins and a lack of crits and SpD drops along with low damage rolls, Claydol can at least accomplish not being set-up bait for bulk up Rev. Onto the defensive calcs.

Standard Kitsunoh (301 Attack) Shadowstrike vs Utility Claydol (324 HP, 310 Def) - 52.7%-62.3%
301 Kitsunoh vs 252/4 (Max SpA) Claydol (247 Def) - 60%-77.7%

Bulk Up Rev (256) Shadow Sneak vs 310 Claydol - 23.4%-27.4%
+1 - 34.3%-40.4%
+2 - 45.3%-53%
WallRev Shadow Claw - 39.8%-46.9%

256 Shadow Sneak vs 247 Claydol - 29%-33.9%
+1 - 42%-50.3%
+2 - 56.5%-66.4%
Wallrev Shadow Claw - 49.6%-58.3%



What makes Claydol not outclassed: Generally, Fidgit or Soil do spinning better, as they either hit harder (Soil) or have much better support options (Fidgit), and they're both bulkier. However, Claydol has a few points in its favor that might make it viable.
  • Claydol isn't damaged by spikes, which is probably the biggest reason to use it. If it switches in on an EQ then rocks + lefties set it back to neutral. Spikes can wear down Fidgit if it lacks wish, which severely limits its support options. Similarly, Soil still takes damage from spikes and toxic spikes (though Guts could turn toxic spikes into an advantage).
  • Claydol can use Stealth Rock, which is a big advantage over Colossoil for obvious reasons.
  • It doesn't care about burns that Rebound Soil could potentially recieve after it's switched in.
So yeah, that's pretty much what claydol does. Comments/discussion/ect.

Oh yeah, this is untested, all theorymon.
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Last edited by Nails; Aug 25th, 2010 at 2:34:11 PM.
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