Originally Posted by Fat probationsmack
Yeah, I like this, things won't seem so broken when you know exactly what your opponent is carrying and you can execute a plan to deal with it. Is it guaranteed that shoddy battle 2 will implement this?
The simulators try to be as exact to the cartridge games as possible. If there is no way to turn off this feature in cartridge play, then I'd say that SB2 will definitely enforce it.
As a VGC player, this is a godsend. Tons of VGC matches are over before they even start, as half of your team is exposed in the first turn. This allows us to use our subs to mitigate that.