I think this is a very good change, and can only hope that the community does not resist it on the grounds of familiarity with the previous system, which was probably inferior anyway.
This does weaken gimmicks and 'weaker,' niche Pokemon to some extent, but people were bothered by "luck" and "team-dependence" and other stuff like that anyway. I feel like this could address those problems.
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Analyzing battle data for luck factors...
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