Nice to see you've signed up, Mai; if for no other reason than to share unintentional EXPLOITS.
But really, I'm not sure what I can do about this, so I'm almost content to just leave it in there as the window in which the raindance trick works is pretty small. It'll be Batcap's own little 'wavedash'.
As far as decent and honourable Cyclohm play goes, he's changed quite a bit since we last discussed him. His lightning bolt strong attack now reaches across half of the screen and he has a handy Reversal in Whirlwind, making Ohm the premiere defensive specialist of the cast.
He can cover the ground very well with his long range assault, but this does more to provoke frustration with chip damage and knockback than victory. You can play a slow advancing wall and eventually corner an opponent from a quarter screen away, or you can sit back and zap openings. We know by now how much damage Cyclohm can do to anyone who dares take to the air, so that knowledge in itself can serve, in effect, to 'paralyze' an opponent. If they manage to break your defense and get in close, it isn't too difficult to shoot them back out to a comfortable distance with Whirlwind.
All in all, I think he has become a serious contender with a very precise and interesting style of play who owes a lot to those who pioneered the way of the stormcloud dragon; like Zystral, and, of course, Ms. Cyclohm.