Thread: Infernape
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Old Oct 1st, 2010, 11:48:48 PM   #58
SJCrew
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Quote:
Originally Posted by Fat Sheaz View Post
In my experience, Infernape's most effective set is the physical mix utilizing cc + u-turn + stone edge + overheat. This is great, as it's easy to force switches and then u-turn out to another counter. It keeps momentum on my side, and is certainly capable of late game cleaning and wall breaking, but I never use him to outright sweep.

Blaziken doesn't have the same versatility and unpredictability of Nape, and he can't u-turn out of counters. He is almost completely dependent on a speed boost to do much of anything, and this really hurts him with his fragility and mostly predictable moveset.

And yes, I say these things not out of hate, but out of realism. I really like Blaziken, but since it was announced he got speed boost the masses have thought it makes Infernape irrelevant. It's simply not true.
The only reason Uturn is even necessary on Ape is because Starmie is weak to it and his other checks/counters prey on its lower speed or comparably low offense and force him to switch out (Pokemon you don't want to give any offensive momentum to, I might add). Both of Blaziken's offenses are higher and so is his speed, so he can screw over all the Gengar/Starmie/bulky Water switch-ins he wants. He doesn't have to predict on whether or not what's in front of him will switch out either because Speed Boost doesn't require him to set up.
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