Quote:
Originally Posted by Fat Sheaz
In my experience, Infernape's most effective set is the physical mix utilizing cc + u-turn + stone edge + overheat. This is great, as it's easy to force switches and then u-turn out to another counter. It keeps momentum on my side, and is certainly capable of late game cleaning and wall breaking, but I never use him to outright sweep.
Blaziken doesn't have the same versatility and unpredictability of Nape, and he can't u-turn out of counters. He is almost completely dependent on a speed boost to do much of anything, and this really hurts him with his fragility and mostly predictable moveset.
And yes, I say these things not out of hate, but out of realism. I really like Blaziken, but since it was announced he got speed boost the masses have thought it makes Infernape irrelevant. It's simply not true.
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The only reason Uturn is even necessary on Ape is because Starmie is weak to it and his other checks/counters prey on its lower speed or comparably low offense and force him to switch out (Pokemon you don't want to give
any offensive momentum to, I might add). Both of Blaziken's offenses are higher and so is his speed, so he can screw over all the Gengar/Starmie/bulky Water switch-ins he wants. He doesn't have to predict on whether or not what's in front of him will switch out either because Speed Boost doesn't require him to set up.