Thread: Wonder Launcher
View Single Post
Old Oct 4th, 2010, 10:05:16 PM   #10
Stylish Interval
 
Stylish Interval's Avatar
 
Join Date: Mar 2009
Posts: 909
Kentucky
Default

Imo, this is pretty game changing. based on just speculation, it seems like a feature that will be disabled on pl and for major tourneys. Just think about it. Possibly, 14 turns in, after you've worked hard to defeat a DDNite from sweeping your team, it comes back at full health ready to do the same thing again, except this time you can't stop it because it weakened you so well. This makes dual [insert type / archetype here] pokemon teams more potent.

This also is very useful for stall teams. +6 def / sp.d possibly? no thanks! (even +6 evasion !!!!) Plus, they could heal key members of their teams very easily as stall matches can easily last more than 40-50 turns. jesus ._.

i mean, even if it's 28 turns....full health gyarados / dnite / heatran could mean winning or losing. and have nothing to do with skill (besides stalling out that long)
__________________
RIP Delta
RIP Delta
RIP Delta
RIP Delta
RIP Delta
if you love to lift heavy things, put them down, then lift them again, join #lifting!
Stylish Interval is offline   Reply With Quote