Thread: Wonder Launcher
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Old Oct 4th, 2010, 10:12:15 PM   #11
Jace the Mind Sculptor
 
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Join Date: Nov 2006
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Quote:
Originally Posted by Fat Stylish Interval View Post
Imo, this is pretty game changing. based on just speculation, it seems like a feature that will be disabled on pl and for major tourneys. Just think about it. Possibly, 14 turns in, after you've worked hard to defeat a DDNite from sweeping your team, it comes back at full health ready to do the same thing again, except this time you can't stop it because it weakened you so well. This makes dual [insert type / archetype here] pokemon teams more potent.

This also is very useful for stall teams. +6 def / sp.d possibly? no thanks! (even +6 evasion !!!!) Plus, they could heal key members of their teams very easily as stall matches can easily last more than 40-50 turns. jesus ._.

i mean, even if it's 28 turns....full health gyarados / dnite / heatran could mean winning or losing. and have nothing to do with skill (besides stalling out that long)
Except, you can do it too.

It has everything to do with skill. It's, yet, another aspect implemented that now requires more thought than just "let me get rid of X so i can sweep with X".

I am all for this change and I cannot wait to actually play a match with this new never before seen part of competitive battling, AS WELL as having each players teams revealed before the matches.

There is no 'right' or 'wrong' answer as to the competitive nature of Miracle Shooter. You will love it or hate it during the speculation phases now, and then you will love it or hate it once its available to use and test and manipulate and have fun on a simulator some months from now.

I applaud GF for finally figuring out a way to make in-battle items competitive.

I am ECSTATIC.
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