Originally Posted by Fat Lee
Counter and Magic Guard aren't even close to being legal. Counter is a third gen move tutor and Magic Guard is a fifth gen DW ability.
'Tis a pity; as I was reading this board I was thinking "Oh cool it can actually do something big to tomb now"... Well you just killed that lol
EDIT: Herp derp Spiritomb is ghost-type herp derp xD
Magic Guard is also slightly irritating because it forces it to use 70% accurate Focus Blast for Dark-types instead of 100% accurate Signal Beam.
Zam got some cool new toys but not any that are enough to beat its counter, spiritomb.
VGC Regionals: VGC11 Top 16, VGC12 12th Place
Last edited by breh; Oct 17th, 2010 at 11:21:52 AM.