Thread: Wonder Launcher
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Old Oct 26th, 2010, 3:38:25 AM   #132
Naxte
 
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Originally Posted by Fat NeoSeth View Post
It seems to me that, initially, stall teams have an advantage. They protract the battles and gain Max revives to use on incredibly bulky Pokemon. Although, I guess it works in reverse since they might potentially have to wear down a sweeper all over again. Regardless, I'm against it.
However, it's not so simple as you make it seem. The ability to get Max Revives at all is very nice and may seem to push things way in stall's favor, but there are a few kinks. First off, it takes 14 whole points to get a Max Revive, or, in other words, you can only get one every 14 turns, and that's assuming you don't use any other items during those turns. That's quite a significant amount of time. Even in most stall matches, you'd be lucky if you managed to get more than two Max Revives, with how long it takes to earn one, and again, that's assuming you weren't tempted to use something like a Full Heal/Restore somewhere in there.

But there's another problem on top of that, one that surprisingly few people seem to have noticed and shows that Game Freak really seems to have thought this out more than we might think. Take a good look at the item choices. At first glance, it seems there's everything a person could want--Full Heals, Full Restores, Revives, Max Revives, even X Items and more powerful versions of them. Those cover the bases, for the most part. However, there's one category of items that are strangely absent: PP restoring items. Leppa Berries, Ethers, Elixirs, Max Ethers, and Max Elixirs are all not choices on the Miracle Shooter.

This is quite significant. Going back to the cost of Max Revive, it takes 14 turns to earn one. That's practically all of the PP of a move like Recover. So well yes, stall can quite easily last that long, but it would have burnt through a lot of PP by that point. In addition, Revives and Max Revives don't restore PP, so if you revive a fainted Pokemon, if it was out of say Stone Edge PP when it died, it'll still be out when it's brought back.

Had stuff like Max Elixirs actually been item choices, I'd be worried about this format, but as it is, I really think this would turn out fine (and even if they did have them as choices, we could have just banned those particular items if they were too problematic, but they're fortunately not, so there's nothing to worry about there) and am quite interested in how a metagame with the Miracle Shooter allowed would develop.
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