Honestly, I think this'll be great as a wallbreaker, and I also think that's more of the original idea. No more fifty-turn PP stalls, because even if you're stuck and can't do anything against the enemy wall, those points will build up and can give you a shot at breaking through.
It's also going to reward good strategy in spades. Who wins, the player who waits five turns for a Swords Dance, the player who waits twelve turns for three Swords Dances, or the player who brings in a DD Gyarados and is ready to sweep in 1-2 turns?
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