Freezer was never made as any attempt to solve a village leader problem. Innovation in a game involves playing with all variables available. Outside contact as a variable is not untouched, forming the basis of NOC games and being a part of the complete kidnap. However, NOC games have proven to be hard to balance and I personally have few plans to use any kind of kidnap in the future (I've mentioned my distaste for the role in my postgame).
Metroidvania was not an ideal first showing for the Freezer, and everyone knows why. A player got frozen on the same day that he was being lynched, and out of poor sportsmanship purposefully crossed the line several times. When the same situation occurs with a Silencer, do we whine and bitch and say that we'll never use this staple again?
Getting Frozen, like being Silenced, Hooked, Persuaded, Martyred, Redirected, etc., etc., is annoying. Welcome to mafia.
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Originally Posted by Fat Raikage
Didn't Mekkah make a thread awhile ago on not having all these NOC roles? It entirely defeats the purpose of the game for the guy who gets NOC`d.
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The purpose was that certain roles completely removed a player from the game, which the freezer does not.